A oto kod z sma mojego diablo.
public select_class(id,lx[]) { if(is_user_bot(id)) return new flags[13] get_cvar_string("diablo_classes",flags,13) new text[512] //new keys = read_flags(flags) asked_klass[id]=0 format(text, 511,"\yWybierz Klase - ^n") for(new i=0;i<8;i++) { format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1]) } format(text, 511,"%s^n9. Dalej^n",text) show_menu(id, keyss, text) } public select_class_menu(id, key) { new lx[13] g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Mag } case 1: { player_class[id] = Mnich } case 2: { player_class[id] = Paladyn } case 3: { player_class[id] = Zabojca } case 4: { player_class[id] = Nekromanta g_haskit[id] = 1 } case 5: { player_class[id] = Barbarzynca } case 6: { player_class[id] = Ninja } case 7: { player_class[id] = Hunter g_GrenadeTrap[id] = 1 } case 8: { ShowKlasy(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public ShowKlasy(id,lx[]) { new text2[512] asked_klass[id]=0 format(text2, 511,"\yWybierz klase - ^n\w1. Killer (Premium) Level :%i^n2. Zombie (Premium) Level :%i^n3. Master (Premium) Level :%i^n^n0. Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11]) show_menu(id, KeysKlasy,text2, -1, "Klasy") } public PressedKlasy(id, key) { new lx[13] g_haskit[id] = 0 c_obrazenia[id] = 0 switch (key) { case 0: { if( get_user_flags(id) & ADMIN_LEVEL_H) player_class[id] = Killer } case 1: { if( get_user_flags(id) & ADMIN_LEVEL_G) player_class[id] = Zombie c_obrazenia[id] = 100 } case 2: { if( get_user_flags(id) & ADMIN_LEVEL_F) player_class[id] = Master c_obrazenia[id] = 120 } case 9: { select_class(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED }
Proszę o pomoc.