Losowe dzwięki przy zabiciu
VoldO
08.12.2008
Witam.Mam plugin co odtwarza 3 losowe dzwieki przy zabiciu,a chciał bym żeby odtwarzał 10 losowych,jak by mi ktoś pomógł go przerobic był bym bardzo wdzieczny.Pozdro
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "Death Sound" #define VERSION "1.0" #define AUTHOR "Sn!ff3r" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("DeathMsg", "hook_death", "a", "1>0") } public hook_death() { new rand = random_num(0,2) switch(rand) { case 0: client_cmd(0,"spk misc/die") case 1: client_cmd(0,"spk misc/die2") case 2: client_cmd(0,"spk misc/die3") } } public plugin_precache() { precache_sound("misc/die.wav") precache_sound("misc/die2.wav") precache_sound("misc/die3.wav") }
wizu
08.12.2008
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "Death Sound" #define VERSION "1.0" #define AUTHOR "Sn!ff3r" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("DeathMsg", "hook_death", "a", "1>0") } public hook_death() { new rand = random_num(0,10) switch(rand) { case 0: client_cmd(0,"spk misc/die") case 1: client_cmd(0,"spk misc/die2") case 2: client_cmd(0,"spk misc/die3") case 3: client_cmd(0,"spk misc/die4") case 4: client_cmd(0,"spk misc/die5") case 5: client_cmd(0,"spk misc/die6") case 6: client_cmd(0,"spk misc/die7") case 7: client_cmd(0,"spk misc/die8") case 8: client_cmd(0,"spk misc/die9") case 9: client_cmd(0,"spk misc/die10") } } public plugin_precache() { precache_sound("misc/die.wav") precache_sound("misc/die2.wav") precache_sound("misc/die3.wav") precache_sound("misc/die4.wav") precache_sound("misc/die5.wav") precache_sound("misc/die6.wav") precache_sound("misc/die7.wav") precache_sound("misc/die8.wav") precache_sound("misc/die9.wav") precache_sound("misc/die10.wav") }
Mogłeś wziać na logikę
Kompilator
Przykro mi Szakal ale Twoje nie zadziała.
Szakal
08.12.2008
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "Death Sound" #define VERSION "1.0" #define AUTHOR "Sn!ff3r" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) //pobrano z ---.pl register_event("DeathMsg", "hook_death", "a", "1>0") } public hook_death() { new rand = random_num(0,10) switch(rand) { case 0: client_cmd(0,"spk misc/die") case 1: client_cmd(0,"spk misc/die2") case 2: client_cmd(0,"spk misc/die3") case 0: client_cmd(0,"spk misc/die4") case 1: client_cmd(0,"spk misc/die5") case 2: client_cmd(0,"spk misc/die6") case 2: client_cmd(0,"spk misc/die7") case 0: client_cmd(0,"spk misc/die8") case 1: client_cmd(0,"spk misc/die9") case 2: client_cmd(0,"spk misc/die10") } } public plugin_precache() { precache_sound("misc/die.wav") precache_sound("misc/die2.wav") precache_sound("misc/die3.wav") precache_sound("misc/die4.wav") precache_sound("misc/die5.wav") precache_sound("misc/die6.wav") precache_sound("misc/die7.wav") precache_sound("misc/die8.wav") precache_sound("misc/die9.wav") precache_sound("misc/die10.wav") };>
Wizu, byłeś troszku szybszy
wizu
08.12.2008
Byłem trochę szybszy i nie popełniłem tego błędu, który teraz zatuszowałeś To tak dla wyjaśnienia.