Serwer od początku istnienia śmiga na parametrach -dev -condebug -timeout 5
parametr -beta hlbeta - autoupdate również gościł lecz zaraz po update serwer automatycznie przechodził na prot48 niwelując wgrane dproto.
rcon stats
CPU In Out Uptime Users FPS Players
22.33 66.58 104.77 104 282 110.51 16
rcon status
hostname: Nazwa serwera
version : 48/1.1.2.6/Stdio 5006 secure (10)
tcp/ip : IP serwera
map : zm_inferno at: 0 x, 0 y, 0 z
players : 16 active (32)
Co mogę zrobić by się podnosił sam serwer?
qconsole.log nie zapisało ostatniego crasha o 19:26:24
debug.log
[code]----------------------------------------------
CRASH: czw, 10 mar 2011, 19:26:24 CET
Start Line: ./hlds_i686 -console +ip 195.2.255.122 +port 27030 -game cstrike -dir /home/******/195.2.255.122-27030/hlds_l +mapcyclefile mapcycle.txt +map zm_inferno +maxplayers 32 +exec server.cfg +rcon_password ********** +sv_maxrate 20000 +sv_minrate 1500 +sv_minupdaterate 20 +sv_maxupdaterate 80 +sys_ticrate 300 -dev -condebug -timeout 5[/code]
qconsole.log
[code]
L 03/10/2011 - 19:26:21: [DPROTO]: Client 21 - Set AuthIdType 8 [dproto]; pClient = 0xf52d2810
L 03/10/2011 - 19:26:21: "DmgNoob<620><STEAM_ID_LAN><>" connected, address "91.96.73.11:62366"
L 03/10/2011 - 19:26:21: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 03/10/2011 - 19:26:21: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 03/10/2011 - 19:26:21: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 03/10/2011 - 19:26:21: [META] (debug:3) Calling cs_i386.so:ClientConnect()
L 03/10/2011 - 19:26:21: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 03/10/2011 - 19:26:21: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
L 03/10/2011 - 19:26:21: World triggered "Game_Commencing"
L 03/10/2011 - 19:26:21: World triggered "Game_Commencing" (CT "0") (T "0")
L 03/10/2011 - 19:26:21: World triggered "Round_End"
L 03/10/2011 - 19:26:22: [META] (debug:3) Calling dproto_i386.so:ClientPutInServer()
L 03/10/2011 - 19:26:22: [META] (debug:3) Calling cs_i386.so:ClientPutInServer()
L 03/10/2011 - 19:26:22: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientPutInServer_Post()
L 03/10/2011 - 19:26:22: [META] (debug:3) Calling csx_amxx_i386.so:ClientPutInServer_Post()
L 03/10/2011 - 19:26:22: "jesus<613><STEAM_0:0:535959915><>" entered the game
78.62.82.158:27005:reconnect
L 03/10/2011 - 19:26:22: [DPROTO]: TryAuthRevEmu: AuthString = '5VMCK9D2'
L 03/10/2011 - 19:26:22: [DPROTO]: Client 7 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf528d760
L 03/10/2011 - 19:26:22: "ZVX<621><STEAM_0:0:698722075><>" connected, address "78.62.82.158:27005"
L 03/10/2011 - 19:26:23: [META] (debug:3) Calling dproto_i386.so:ClientConnect()
L 03/10/2011 - 19:26:23: [META] (debug:3) Calling fun_amxx_i386.so:ClientConnect()
L 03/10/2011 - 19:26:23: [META] (debug:3) Calling engine_amxx_i386.so:ClientConnect()
L 03/10/2011 - 19:26:23: [META] (debug:3) Calling cs_i386.so:ClientConnect()
L 03/10/2011 - 19:26:23: [META] (debug:3) Calling amxmodx_mm_i386.so:ClientConnect_Post()
L 03/10/2011 - 19:26:23: [META] (debug:3) Calling csx_amxx_i386.so:ClientConnect_Post()
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 10:55:14 Jul 9 2010 (5006)
Server logging data to file logs/L0310087.log
L 03/10/2011 - 19:56:21: Log file started (file "logs/L0310087.log") (game "cstrike") (version "48/1.1.2.6/Stdio/5006")
L 03/10/2011 - 19:56:21: Server cvar "mp_consistency" = "0"
L 03/10/2011 - 19:56:21: Server cvar "pausable" = "0"
L 03/10/2011 - 19:56:21: Server cvar "sv_aim" = "0"
L 03/10/2011 - 19:56:21: Server cvar "sv_cheats" = "0"
L 03/10/2011 - 19:56:21: Server cvar "sv_minrate" = "1500"
Server IP address 195.2.255.122:27030
L 03/10/2011 - 19:56:21: b>[META] dev: Set engine code range: start address = 0xf70e0000, end address = 0xf71aa367
L 03/10/2011 - 19:56:21: [META] dev: called: GiveFnptrsToDll
Metamod version 1.19 Copyright (c) 2001-2006 Will Day <willday@metamodorg>
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.
L 03/10/2011 - 19:56:21: [META] Metamod v1.19 2006-04-17
L 03/10/2011 - 19:56:21: [META] by Will Day <willday@metamodorg>
L 03/10/2011 - 19:56:21: [META] http://www.metamod.org/
L 03/10/2011 - 19:56:21: [META] compiled: Apr 17 2006, 19:08:34 +0200 (optimized)
L 03/10/2011 - 19:56:21: [META] engine: i686
L 03/10/2011 - 19:56:31: [META] (debug:3) set config int: debuglevel = 0
L 03/10/2011 - 19:56:31: [META] (debug:3) set config path: plugins_file = /home/******/195.2.255.122-27030/hlds_l/cstrike/addons/metamod/plugins.ini
L 03/10/2011 - 19:56:31: [META] (debug:3) set config string: exec_cfg = addons/metamod/exec.cfg
L 03/10/2011 - 19:56:31: [META] (debug:2) No config.ini file found: addons/metamod/config.ini
L 03/10/2011 - 19:56:31: [META] Recognized game 'cstrike'; using dllfile 'cs_i386.so'
L 03/10/2011 - 19:56:31: [META] (debug:3) dll: Game 'cstrike': Called GiveFnptrsToDll
L 03/10/2011 - 19:56:31: [META] (debug:3) dll: Game 'cstrike': Found GetNewDLLFunctions
L 03/10/2011 - 19:56:31: [META] (debug:3) dll: Game 'cstrike': Found GetEntityAPI
L 03/10/2011 - 19:56:31: [META] Game DLL for 'Counter-Strike' loaded successfully
L 03/10/2011 - 19:56:31: [META] ini: Begin reading plugins list: /home/******/195.2.255.122-27030/hlds_l/cstrike/addons/metamod/plugins.ini
L 03/10/2011 - 19:56:31: [META] ini: Read plugin config for: <dproto_i386.so>
L 03/10/2011 - 19:56:31: [META] ini: Read plugin config for: <amxmodx_mm_i386.so>
L 03/10/2011 - 19:56:31: [META] ini: Finished reading plugins list: /home/******/195.2.255.122-27030/hlds_l/cstrike/addons/metamod/plugins.ini; Found 2 plugins to load
L 03/10/2011 - 19:56:31: [META] dll: Loading plugins...
[DPROTO]: Version 0.9.87 Linux
L 03/10/2011 - 19:56:31: [DPROTO]: Version 0.9.87 Linux
[DPROTO]: Loading config './dproto.cfg'
L 03/10/2011 - 19:56:31: [DPROTO]: Loading config './dproto.cfg'
[DPROTO]: LoggingMode = 2
L 03/10/2011 - 19:56:31: [DPROTO]: LoggingMode = 2
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for HLTV: HLTV
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for No-steam p47 clients: STEAM_ID_LAN
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for No-steam p48 clients: VALVE_ID_LAN
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for RevEmu clients: Real STEAM_x:x:x
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for SteamClient2009 clients: Real STEAM_x:x:x
L 03/10/2011 - 19:56:31: [DPROTO]: AuthID for Old RevEmu clients: Real STEAM_x:x:x[/code]
P.S
Zmieniłem metamoda v1.19 na metamod-p-1.19p32
i usunąłem debug komendy przy większości pluginach.[i]Dodano 11 marzec 2011 - 17:45:[/i][quote name='AmD' timestamp='1299790111' post='223906']
Serwery na GameSol nigdy same się nie podnoszą po Crashu...
[/quote]
Masz jakiś pomysł by temu zaradzić? Skrypt jakiś czy coś?[i]Dodano 13 marzec 2011 - 12:49:[/i]Zauważyłem, że przez te 2 dni gdy jest po 20 graczy owy błąd nie wyskakuje a serwer się nie crashuje.[i]Dodano 13 marzec 2011 - 18:48:[/i][code]./hlds_run: line 321: 32658 Naruszenie ochrony pamięci$HL_CMD
Nie pomogło, na serwerze było około 18 graczy.
Dodano 14 marzec 2011 - 13:44:Refresh.
Dodano 16 marzec 2011 - 22:28:refresh
Użytkownik jokajoka edytował ten post 10.03.2011 22:25