1. miał + klase zombie o podanym kodzie
/* Wallclimb v1.0f by Python1320 Plagued Version 0.22 by Dabbi Allows Poison Zombie to Climb Walls in Zombie Plague [3.62] CVARS: zp_wallclimb 0 = Off / 1 = Hold USE / 2 = Hold JUMP and DUCK (Default 1) zp_wallclimb_nemesis 0 = Disable wallclimb during nemesis round. / 1 = Enable (Default 1) zp_wallclimb_survivor 0 = Disable wallclimb during survivor round. / 1 = Enable (Default 0) Changes: 0.22 Made the function wallclimb return a value. Put plugin version to a cvar. 0.21 Added cvars to enable disable wallclimb durin survivor/nemesis round 0.2 Added cvar to enable / disable Walllclimb Plugin 0.1 First release. */ #include <amxmodx> // #include <engine> #include <fakemeta> #include <cstrike> #include <zombieplague> //#include <fakemeta_util> #define STR_T 33 // Stuff taken from fakemeta_util #define fm_get_user_button(%1) pev(%1, pev_button) /* stock fm_get_user_button(index) return pev(index, pev_button) */ #define fm_get_entity_flags(%1) pev(%1, pev_flags) /* stock fm_get_entity_flags(index) return pev(index, pev_flags) */ stock fm_set_user_velocity(entity, const Float:vector[3]) { set_pev(entity, pev_velocity, vector); return 1; } //End of stuff from fakemeta_util //new STR_T[32] new bool:g_WallClimb[33] new Float:g_wallorigin[32][3] new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor new g_zclass_climb // Climb Zombie Atributes new const zclass_name[] = { "Upadly VIP" } // name new const zclass_info[] = { "HP+ Speed++ Jump++ Knockback-" } // description new const zclass_model[] = { "vip_predator.mdl" } // model new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass_health = 3000 // health const zclass_speed = 3000 // speed const Float:zclass_gravity = 0.6 // gravity const Float:zclass_knockback = 0.8 // knockback public plugin_init() { register_plugin("[ZP] Wallclimb ", "1.0", "WallClimb by Python1320/Cheap_Suit, Plagued by Dabbi") register_forward(FM_Touch, "fwd_touch") register_forward(FM_PlayerPreThink, "fwd_playerprethink") //register_forward(FM_PlayerPostThink, "fwd_playerpostthink") register_event("DeathMsg","EventDeathMsg","a") //register_cvar("zp_wallclimb_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY) cvar_zp_wallclimb = register_cvar("zp_wallclimb", "1") cvar_zp_wallclimb_survivor = register_cvar("zp_wallclimb_survivor", "0") cvar_zp_wallclimb_nemesis = register_cvar("zp_wallclimb_nemesis", "1") } public plugin_precache() { g_zclass_climb = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) } public EventDeathMsg() { new id = read_data(2) g_WallClimb[id] = true return PLUGIN_HANDLED } public client_connect(id) { g_WallClimb[id] = true } public fwd_touch(id, world) { if(!is_user_alive(id) || !g_WallClimb[id] || !pev_valid(id)) return FMRES_IGNORED new player = STR_T if (!player) return FMRES_IGNORED new classname[STR_T] pev(world, pev_classname, classname, (STR_T)) if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable")) pev(id, pev_origin, g_wallorigin[id]) return FMRES_IGNORED } public wallclimb(id, button) { static Float:origin[3] pev(id, pev_origin, origin) if(get_distance_f(origin, g_wallorigin[id]) > 25.0) return FMRES_IGNORED // if not near wall if(fm_get_entity_flags(id) & FL_ONGROUND) return FMRES_IGNORED if(button & IN_FORWARD) { static Float:velocity[3] velocity_by_aim(id, 120, velocity) fm_set_user_velocity(id, velocity) } else if(button & IN_BACK) { static Float:velocity[3] velocity_by_aim(id, -120, velocity) fm_set_user_velocity(id, velocity) } return FMRES_IGNORED } public fwd_playerprethink(id) { if(!g_WallClimb[id] || !zp_get_user_zombie(id)) return FMRES_IGNORED if(zp_is_survivor_round() && get_pcvar_num(cvar_zp_wallclimb_survivor) == 0) return FMRES_IGNORED if(zp_is_nemesis_round() && get_pcvar_num(cvar_zp_wallclimb_nemesis) == 0) return FMRES_IGNORED new button = fm_get_user_button(id) if((get_pcvar_num(cvar_zp_wallclimb) == 1) && (button & IN_USE) && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Use button = climb wallclimb(id, button) else if((get_pcvar_num(cvar_zp_wallclimb) == 2) && (button & IN_JUMP) && button & IN_DUCK && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Jump + Duck = climb wallclimb(id, button) return FMRES_IGNORED }
UWAGA ZOBACZCIE CZY DOBRZE TO PODMIENIŁEM VVV SKIN PREDATORA (1) CSS-SKINS / ics-base.net
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new const zclass_model[] = { "vip_predator.mdl" } // model
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model
2. by mógł kupić golden deagla (jako jedyny)>> [ZP] Extra Item : Golden Deagle - AlliedModders
3. by mial unikalny wygląd lary (4) CSS-SKINS / ics-base.net
JEŚLI BĘDZIE POTRZEBA UDOSTĘPNIE TEŻ KOD VIP'a
Użytkownik Wiru edytował ten post 13.01.2011 08:15