/////////////////////////////////////////////////////////////////// // Light Grenade // ///////////////////////////////////////////////////////////////// public fm_set_model(ent, model[]) { if(!pev_valid(ent) || !is_user_alive(pev(ent, pev_owner))) { return FMRES_IGNORED } new Float: duration = 999.0 if(equali(model,"models/w_flashbang.mdl")) { new className[33] pev(ent, pev_classname, className, 32) set_pev(ent, pev_nextthink, get_gametime() + duration) set_pev(ent,pev_effects,EF_BRIGHTLIGHT) } return FMRES_IGNORED } public fm_think(ent) { if(!pev_valid(ent) || !is_user_alive(pev(ent, pev_owner))) { return FMRES_IGNORED } static classname[33] pev(ent, pev_classname, classname, sizeof classname - 1) static model[33] pev(ent, pev_model, model, sizeof model - 1) if(equal(model, "models/w_flashbang.mdl") && equal(classname, "grenade")) { engfunc(EngFunc_RemoveEntity, ent) } return FMRES_IGNORED }
Jak zmniejszyć pole oświetlane przez tą flarę?