Błąd przy kompilacji - dodawanie nowych klas
wreki
12.11.2010
Oto te linijki w których są błędy
enum { NONE = 0, Mag, Kaplan, Najemnik, Lotrzyk, Kosiarz, Zolnierz, Assassin, Hunter, Jumper, Izual, Hulk, Ork, Warden, Grunt, Baal, Diablo } new Race[9][18] = { "None","Mag","Kaplan","Najemnik","Lotrzyk","Kosiarz","Zolnierz", "Assassin", "Strzelec", "Jumper", "Izual", "Hulk", "Ork", "Warden", "Grunt", "Baal", "Diablo" } new race_heal[9] = { 100,95,150,130,100,90,110,170,120,100,100,100,100,100,100,100,100 }
Użytkownik wreki edytował ten post 12.11.2010 20:05
-B-
12.11.2010
enum { NONE = 0, Mag, Kaplan, Najemnik, Lotrzyk, Kosiarz, Zolnierz, Assassin, Hunter, Jumper, Izual, Hulk, Ork, Warden, Grunt, Baal, Diablo } new Race[17][18] = { "None","Mag","Kaplan","Najemnik","Lotrzyk","Kosiarz","Zolnierz", "Assassin", "Strzelec", "Jumper", "Izual", "Hulk", "Ork", "Warden", "Grunt", "Baal", "Diablo" } new race_heal[17] = { 100,95,150,130,100,90,110,170,120,100,100,100,100,100,100,100,100}?
xPerfectx
13.11.2010
enum { NONE = 0, Mag, Kaplan, Najemnik, Lotrzyk, Kosiarz, Zolnierz, Assassin, Hunter, Jumper, Izual, Hulk, Ork, Warden, Grunt, Baal, Diablo }
new Race[9][18] = { "None","Mag","Kaplan","Najemnik","Lotrzyk","Kosiarz","Zolnierz", "Assassin", "Strzelec", "Jumper", "Izual", "Hulk", "Ork", "Warden", "Grunt", "Baal", "Diablo" }
new race_heal[9] = { 100,95,150,130,100,90,110,170,120,100,100,100,100,100,100,100,100 }
na
enum { NONE = 0, Mag, Kaplan, Najemnik, Lotrzyk, Kosiarz, Zolnierz, Assassin, Hunter, Jumper, Izual, Hulk, Ork, Warden, Grunt, Baal, Diablo }
new Race[17][18] = { "None","Mag","Kaplan","Najemnik","Lotrzyk","Kosiarz","Zolnierz", "Assassin", "Strzelec", "Jumper", "Izual", "Hulk", "Ork", "Warden", "Grunt", "Baal", "Diablo" }
new race_heal[17] = { 100,95,150,130,100,90,110,170,120,100,100,100,100,100,100,100,100}
Użytkownik xdx551 edytował ten post 13.11.2010 13:35