public plugin_natives(){ register_library("DiabloMod_Items"); register_native("diablo_send_user_item", "_diablo_send_user_item"); register_native("diablo_get_user_item", "_diablo_get_user_item"); } public _diablo_get_user_item(plugin, params){ if(params != 1) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0; return player_item_id[id]; } public _diablo_send_user_item(plugin, params){ if(params != 2) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0 new id2 = get_param(2); if(!is_user_connected(id2)) return 0 if(player_item_id[id] == 0) return 0; dropitem(id2); award_item(id2, player_item_id[id]); item_boosted[id2] = item_boosted[id] item_durability[id2] = item_durability[id] jumps[id2] = jumps[id] gravitytimer[id2] = gravitytimer[id] player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage player_b_damage[id2] = player_b_damage[id] //Bonus damage player_b_money[id2] = player_b_money[id] //Money bonus player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best player_b_inv[id2] = player_b_inv[id] //Invisibility bonus player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill player_b_reduceH[id2] = player_b_reduceH[id] //Reduces player health each round start player_b_theif[id2] = player_b_theif[id] //Amount of money to steal player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death player_b_explode[id2] = player_b_explode[id] //Radius to explode upon death player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate player_b_teamheal[id2] = player_b_teamheal[id] //How many hp to heal when shooting a teammate player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius * player_b_ghost[id2] = player_b_ghost[id] //Ability to walk through walls player_b_eye[id2] = player_b_eye[id] //Ability to snarkattack player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun player_b_windwalk[id2] = player_b_windwalk[id] //Ability to windwalk player_b_usingwind[id2] = player_b_usingwind[id] //Is player using windwalk player_b_froglegs[id2] = player_b_froglegs[id] player_b_silent[id2] = player_b_silent[id] player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout player_b_jumpx[id2] = player_b_jumpx[id] player_b_smokehit[id2] = player_b_smokehit[id] player_b_extrastats[id2] = player_b_extrastats[id] player_b_firetotem[id2] =player_b_firetotem[id] player_b_hook[id2] = player_b_hook[id] player_b_darksteel[id2] = player_b_darksteel[id] player_b_illusionist[id2] = player_b_illusionist[id] player_b_mine[id2] = player_b_mine[id] wear_sun[id2] = wear_sun[id] player_sword[id2] = player_sword[id] player_ultra_armor_left[id2]=player_ultra_armor_left[id] player_ultra_armor[id2]=player_ultra_armor[id] dropitem(id); return 1; }Przed kompilacją lokalną do include wrzucamy plik w załączniku z formatem .inc !
Masz nową moc do itemów ? Dodaj ją następująco :
twojamoc[id2] = twojamoc[id]Pod jedną z podstawowych mocy !
Następnie na serwer wrzucamy plugin w załączniku
Ale uwaga w plugins.ini plugin diablo i diablodajwez muszą koniecznie być ustawione tak:
diablodajwez.amxx twójdiablo.amxx
Szukałem i nie znalazłem jeżeli był by już taki tutorial to serdecznie przepraszam.
Załączone pliki
Użytkownik Onyke edytował ten post 05.11.2011 22:01
Dodane "diablo_daj_wez.sma" do załącznika. //Link zewnętrzny wygasł