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Textury w mapie.

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LerQ - zdjęcie LerQ 27.09.2010

Mam problem dodałem txt czyli pliki .wad do valve hammer editora 3.4 mapka beta kompiluje i otóż to robi się plik .bsp lecz daje new game i jak daje na mapke, żeby nową grę zacząć i sprawdzić mapke to są 3 kreski i cs wyłącza się oraz wyskakuje ten błąd.

Dołączona grafika

O co chodzi?? Oto logi.

** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish


** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map" "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"
Entering D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
20%...30%...50%...60%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)

Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\halflife.wad' not found
Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\cstrike_polish\breakfloor.wad' not found
Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\cstrike_polish\jbmadeby.wad' not found
Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_plaka.wad' not found
Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_vegas.wad' not found
Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\cstrike\de_westwood.wad' not found
Warning: Wad file '\program files\steam\steamapps\emist90\counter-strike\cstrike\jail_colosseum.wad' not found
Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\breakfloor.wad
Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\jbmadeby.wad
Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_plaka.wad
Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_vegas.wad
Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\cstrike\de_westwood.wad
Error: Could not open wad file \program files\steam\steamapps\emist90\counter-strike\cstrike\jail_colosseum.wad


-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.log for the cause.

-----   END   hlbsp -----


Widzę tutaj błędy ale ich nie rozumiem. Ostatnio dodałem te pliki z txt .wad ale nie wiem o co chodzi??

Ktoś pomoże??

________________________________________________

POMOGŁEŚ DAM REPUTA
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Ryuu - zdjęcie Ryuu 28.09.2010

Wsadź te tesktury również do folderu cs'a i sprawdź i ścieżki do wadów powinny wygladać tak (np.) :
C:\program files\steam\steamapps\emist90\counter-strike\cstrike_polish\breakfloor.wad
Chodzi o to, że nie podanego dysku w ścieżce. Moge się również mylić ale najprawdopodobniej pierwsza część pierwszego zdania powinna pomóc.
Użytkownik Ryuu edytował ten post 28.09.2010 18:01
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LerQ - zdjęcie LerQ 28.09.2010

Zrobiłem tak, że ponapychałem te pliki .wad gdzie popadnie w cs i są już nowe logi

** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish


** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map" "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"
Entering D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
20%...30%...50%...60%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)

Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\halflife.wad
 - Contains 12 used textures, 57.14 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\breakfloor.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\jbmadeby.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_plaka.wad
 - Warning: Larger than expected texture (348972 bytes): 'PI_GROUND1'
 - Warning: Larger than expected texture (348972 bytes): 'ROTSGROND'
 - Warning: Larger than expected texture (348972 bytes): '{GATE'
 - Contains 4 used textures, 19.05 percent of map (83 textures in wad)
Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike\de_westwood.wad
 - Warning: Larger than expected texture (286412 bytes): 'WESTWOOD_ADVERT'
 - Contains 4 used textures, 19.05 percent of map (78 textures in wad)
Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike\jail_colosseum.wad
 - Contains 1 used texture, 4.76 percent of map (173 textures in wad)

Texture usage is at 0.51 mb (of 4.00 mb MAX)
0.58 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 490 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (2880,-3840, 128)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 409 (0.06 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (3136,-3840, 128)
SolidBSP [hull 2] 419 (0.05 seconds)
SolidBSP [hull 3] 442 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (3136,-3840, 128)
0.59 seconds elapsed

-----   END   hlbsp -----


Teraz co robić?

daje reputy
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kyku - zdjęcie kyku 28.09.2010

teraz masz leaka a to calkiem inna bajka.
Poszukaj dziury w mapie (gdzies jest nieszczelnie zamknieta, na googlach o tym wiecej poczytasz)
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Ryuu - zdjęcie Ryuu 29.09.2010

Entity info_player_deathmatch @ (2880,-3840, 128)
Entity info_player_deathmatch @ (3136,-3840, 128)
Entity info_player_deathmatch @ (3136,-3840, 128)
Poszukaj respów tt w tych pozycjach co są w nawiasach i poprzesuwaj lub skasuj i wstaw nowe respy. Gdzie się znajduje dana pozycja możesz sprawdźić w miejscu pokazanym na zdjęciu(patrz pasku na dole) Dołączona grafika
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Abes Mapper - zdjęcie Abes Mapper 02.10.2010

teraz masz leaka a to calkiem inna bajka.


Albo samotny i zapomniany byt poza mapą
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