zrób tak
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#define PLUGIN "Knife Mod"
#define VERSION "1.0"
#define AUTHOR "spunko"
#define TASK_INTERVAL 4.0
#define MAX_HEALTH 255
new knife_model[33]
new g_Menu
new CVAR_HIGHSPEED
new CVAR_LOWSPEED
new CVAR_LOWGRAV
new CVAR_NORMGRAV
new CVAR_HEALTH_ADD
new CVAR_HEALTH_MAX
new CVAR_DAMAGE
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "Damage", "event_damage", "be" )
register_event("CurWeapon","CurWeapon","be","1=1")
g_Menu = register_menuid("Knife Mod")
register_menucmd(g_Menu, 1023, "knifemenu")
register_clcmd("say /knife", "display_knife")
CVAR_HIGHSPEED = register_cvar("km_highspeed","340")
CVAR_LOWSPEED = register_cvar("km_lowspeed","170")
CVAR_HEALTH_ADD = register_cvar("km_addhealth", "3")
CVAR_HEALTH_MAX = register_cvar("km_maxhealth", "75")
CVAR_DAMAGE = register_cvar("km_damage", "2")
CVAR_LOWGRAV = register_cvar("km_lowgravity" , "400")
CVAR_NORMGRAV = get_cvar_pointer("sv_gravity")
set_task(480.0, "kmodmsg", 0, _, _, "b")
}
public plugin_precache() {
precache_model("models/knife-mod/v_kosa.mdl")
precache_model("models/knife-mod/p_kosa.mdl")
precache_model("models/knife-mod/v_ryba.mdl")
precache_model("models/knife-mod/p_ryba.mdl")
precache_model("models/knife-mod/v_motylek.mdl")
precache_model("models/knife-mod/v_widelec.mdl")
precache_model("models/v_knife.mdl")
precache_model("models/p_knife.mdl")
}
public display_knife(id) {
new menuBody[512]
add(menuBody, 511, "\rKnife Mod\w^n^n")
add(menuBody, 511, "1. Dragon \y(Wiecej obrazen/Wolniej biegasz)\w^n")
add(menuBody, 511, "2. Ryba \y(Cicho biegasz)\w^n")
add(menuBody, 511, "3. Motylek \y(Szybko biegasz)\w^n")
add(menuBody, 511, "4. Widelec \y(Mniejsza gaitacja)\w^n")
add(menuBody, 511, "5. Zwykly noz \y(Regeneruje HP)\w^n^n")
add(menuBody, 511, "0. Exit^n")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
show_menu(id, keys, menuBody, -1, "Knife Mod")
}
public knifemenu(id, key) {
switch(key)
{
case 0: SetKnife(id , 4)
case 1: SetKnife(id , 2)
case 2: SetKnife(id , 3)
case 3: SetKnife(id , 1)
case 4: SetKnife(id , 0)
default: return PLUGIN_HANDLED
}
SaveData(id)
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
knife_model[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56],pModel[56]
switch(Knife)
{
case 0: {
format(vModel,55,"models/v_knife.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 1: {
format(vModel,55,"models/knife-mod/v_widelec.mdl")
}
case 2: {
format(vModel,55,"models/knife-mod/v_ryba.mdl")
format(pModel,55,"models/knife-mod/p_ryba.mdl")
}
case 3: {
format(vModel,55,"models/knife-mod/v_motylek.mdl")
}
case 4: {
format(vModel,55,"models/knife-mod/v_kosa.mdl")
format(pModel,55,"models/knife-mod/p_kosa.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
entity_set_string(id, EV_SZ_weaponmodel, pModel)
return PLUGIN_HANDLED;
}