rozgrzewka - usuniecie odliczania
jakub_s
05.09.2010
witam,
prosiłbym o usunięcie z tego kodu dźwięków odliczania (three,two,one), po prostu chciałbym sam plugin bez jakich kolwiek dzwięków, oczywiście odwdzięcze się w postaci +.
prosiłbym o usunięcie z tego kodu dźwięków odliczania (three,two,one), po prostu chciałbym sam plugin bez jakich kolwiek dzwięków, oczywiście odwdzięcze się w postaci +.
#include <amxmodx> // AMX Mod X #include <amxmisc> new czas = 60 new resety=3 new noze=0 new restart_title[1][] = { "La Resistance" } new misc[3][]={"misc/one.wav","misc/two.wav","misc/three.wav"} new bylo_juz=0 public plugin_init() { register_plugin("ROund STart REstart","1.9","Miczu & Ox!d3") // Mi też się coś należy ;D register_event("HLTV","Event_StartRound","a","1=0","2=0") return PLUGIN_CONTINUE } public test_it(){ new players[32], num, num2 get_players(players,num,"e","TERRORIST") get_players(players,num2,"e","CT") if(num2<1 || num<1) return 0 return 1 } public client_disconnect(id){ set_task(0.3,"disconnect",0) } public disconnect(){ if(test_it()==0 && noze==0) bylo_juz=0 } public Event_StartRound(){ if(test_it()==0 && noze==0) bylo_juz=0 set_task(0.2,"restart_odlicz", 0) set_task(6.0,"restart_odlicz", 0) } public client_PreThink ( id ) { if(noze) client_cmd(id,"weapon_knife") } public restart_odlicz(){ if(test_it() && noze==0 && bylo_juz==0){ noze=1 bylo_juz=1 czas=60 resety=3 pause("ac","Antirusher.amxx") pause("ac","M_Antirusher.amxx") pause("ac","M_Antirusher_2.4.amxx") pause("ac","M_Antirusher_2.5.amxx") pause("ac","M_Antirusher_2.5b.amxx") pause("ac","imessage.amxx") pause("ac","scrollmsg.amxx") set_task(1.0,"wyswietl_res",8188,"",0,"b") } } public wyswietl_res(){ new jac1=random_num(0,255) new jac2=random_num(0,255) new jac3=random_num(0,255) set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"==================^n *%s *^n RESTART ZA: %i sec^n==================", restart_title, czas) czas-- if(czas==3){ set_task(0.7,"restart_rundy_0", 0) } } public restart_rundy_play(){ set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4) show_hudmessage(0,"===================^n* LIVE LA RESISTANCE *^n===================") } public restart_rundy(){ unpause("ac","Antirusher.amxx") unpause("ac","M_Antirusher.amxx") unpause("ac","M_Antirusher_2.4.amxx") unpause("ac","M_Antirusher_2.5.amxx") unpause("ac","M_Antirusher_2.5b.amxx") unpause("ac","imessage.amxx") unpause("ac","scrollmsg.amxx") client_cmd(0,"stopsound") client_cmd(0,"spk misc/reset.wav") server_cmd("sv_restart 1") remove_task(8188) set_task(2.0,"restart_rundy_play", 0) } public restart_rundy_0(){ client_cmd(0,"stopsound") client_cmd(0,"spk %s",misc[resety-1]) resety-- if(resety==0){ noze=0 set_task(1.0,"restart_rundy", 0) } else set_task(1.2,"restart_rundy_0", 0) } public plugin_precache() { precache_sound("misc/reset.wav") precache_sound(misc[0]) precache_sound(misc[1]) precache_sound(misc[2]) return PLUGIN_CONTINUE }
Abes Mapper
05.09.2010
Bez three, two, one
Bez wszystkich dźwięków
Użytkownik Abes Mapper edytował ten post 05.09.2010 20:52
#include <amxmodx> // AMX Mod X
#include <amxmisc>
new czas = 60
new resety=3
new noze=0
new restart_title[1][] = { "La Resistance" }
new bylo_juz=0
public plugin_init()
{
register_plugin("ROund STart REstart","1.9","Miczu & Ox!d3") // Mi też się coś należy ;D
register_event("HLTV","Event_StartRound","a","1=0","2=0")
return PLUGIN_CONTINUE
}
public test_it(){
new players[32], num, num2
get_players(players,num,"e","TERRORIST")
get_players(players,num2,"e","CT")
if(num2<1 || num<1) return 0
return 1
}
public client_disconnect(id){
set_task(0.3,"disconnect",0)
}
public disconnect(){
if(test_it()==0 && noze==0) bylo_juz=0
}
public Event_StartRound(){
if(test_it()==0 && noze==0) bylo_juz=0
set_task(0.2,"restart_odlicz", 0)
set_task(6.0,"restart_odlicz", 0)
}
public client_PreThink ( id )
{
if(noze) client_cmd(id,"weapon_knife")
}
public restart_odlicz(){
if(test_it() && noze==0 && bylo_juz==0){
noze=1
bylo_juz=1
czas=60
resety=3
pause("ac","Antirusher.amxx")
pause("ac","M_Antirusher.amxx")
pause("ac","M_Antirusher_2.4.amxx")
pause("ac","M_Antirusher_2.5.amxx")
pause("ac","M_Antirusher_2.5b.amxx")
pause("ac","imessage.amxx")
pause("ac","scrollmsg.amxx")
set_task(1.0,"wyswietl_res",8188,"",0,"b")
}
}
public wyswietl_res(){
new jac1=random_num(0,255)
new jac2=random_num(0,255)
new jac3=random_num(0,255)
set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10)
show_hudmessage(0,"==================^n *%s *^n RESTART ZA: %i sec^n==================", restart_title, czas)
czas--
if(czas==3){
set_task(0.7,"restart_rundy_0", 0)
}
}
public restart_rundy_play(){
set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4)
show_hudmessage(0,"===================^n* LIVE LA RESISTANCE *^n===================")
}
public restart_rundy(){
unpause("ac","Antirusher.amxx")
unpause("ac","M_Antirusher.amxx")
unpause("ac","M_Antirusher_2.4.amxx")
unpause("ac","M_Antirusher_2.5.amxx")
unpause("ac","M_Antirusher_2.5b.amxx")
unpause("ac","imessage.amxx")
unpause("ac","scrollmsg.amxx")
client_cmd(0,"stopsound")
client_cmd(0,"spk misc/reset.wav")
server_cmd("sv_restart 1")
remove_task(8188)
set_task(2.0,"restart_rundy_play", 0)
}
public restart_rundy_0(){
resety--
if(resety==0){
noze=0
set_task(1.0,"restart_rundy", 0)
}
else set_task(1.2,"restart_rundy_0", 0)
}
public plugin_precache()
{
precache_sound("misc/reset.wav")
return PLUGIN_CONTINUE
}
Bez wszystkich dźwięków
#include <amxmodx> // AMX Mod X
#include <amxmisc>
new czas = 60
new resety=3
new noze=0
new restart_title[1][] = { "La Resistance" }
new bylo_juz=0
public plugin_init()
{
register_plugin("ROund STart REstart","1.9","Miczu & Ox!d3") // Mi też się coś należy ;D
register_event("HLTV","Event_StartRound","a","1=0","2=0")
return PLUGIN_CONTINUE
}
public test_it(){
new players[32], num, num2
get_players(players,num,"e","TERRORIST")
get_players(players,num2,"e","CT")
if(num2<1 || num<1) return 0
return 1
}
public client_disconnect(id){
set_task(0.3,"disconnect",0)
}
public disconnect(){
if(test_it()==0 && noze==0) bylo_juz=0
}
public Event_StartRound(){
if(test_it()==0 && noze==0) bylo_juz=0
set_task(0.2,"restart_odlicz", 0)
set_task(6.0,"restart_odlicz", 0)
}
public client_PreThink ( id )
{
if(noze) client_cmd(id,"weapon_knife")
}
public restart_odlicz(){
if(test_it() && noze==0 && bylo_juz==0){
noze=1
bylo_juz=1
czas=60
resety=3
pause("ac","Antirusher.amxx")
pause("ac","M_Antirusher.amxx")
pause("ac","M_Antirusher_2.4.amxx")
pause("ac","M_Antirusher_2.5.amxx")
pause("ac","M_Antirusher_2.5b.amxx")
pause("ac","imessage.amxx")
pause("ac","scrollmsg.amxx")
set_task(1.0,"wyswietl_res",8188,"",0,"b")
}
}
public wyswietl_res(){
new jac1=random_num(0,255)
new jac2=random_num(0,255)
new jac3=random_num(0,255)
set_hudmessage(jac1, jac2, jac3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10)
show_hudmessage(0,"==================^n *%s *^n RESTART ZA: %i sec^n==================", restart_title, czas)
czas--
if(czas==3){
set_task(0.7,"restart_rundy_0", 0)
}
}
public restart_rundy_play(){
set_hudmessage(10, 255, 40, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 4)
show_hudmessage(0,"===================^n* LIVE LA RESISTANCE *^n===================")
}
public restart_rundy(){
unpause("ac","Antirusher.amxx")
unpause("ac","M_Antirusher.amxx")
unpause("ac","M_Antirusher_2.4.amxx")
unpause("ac","M_Antirusher_2.5.amxx")
unpause("ac","M_Antirusher_2.5b.amxx")
unpause("ac","imessage.amxx")
unpause("ac","scrollmsg.amxx")
server_cmd("sv_restart 1")
remove_task(8188)
set_task(2.0,"restart_rundy_play", 0)
}
public restart_rundy_0(){
resety--
if(resety==0){
noze=0
set_task(1.0,"restart_rundy", 0)
}
else set_task(1.2,"restart_rundy_0", 0)
}
Użytkownik Abes Mapper edytował ten post 05.09.2010 20:52
jakub_s
05.09.2010
dzięki, do zamknięcia.
Użytkownik momoko edytował ten post 05.09.2010 23:41
Użytkownik momoko edytował ten post 05.09.2010 23:41