#1~ Mam nową klasę, chcę zrobić na niej moc która daję mniejszą widoczność Jak taki o to kod zrobić? Daje else if z ninji kod wklejam przypisuję
do postaci ale nie compiluje mi.
ublic set_renderchange(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
if(!task_exists(id+TASK_FLASH_LIGHT))
{
new render=255
if (player_class[id] == Ninja)
{
new inv_bonus = 255 - player_b_inv[id]
render = 13
if(player_b_inv[id]>0)
{
while(inv_bonus>0)
{
inv_bonus-=20
render--
}
}
if(player_b_usingwind[id]==1)
{
render/=2
}
if(render<0) render=0
if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target))
{
if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75)
if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16)
if(HasFlag(id,Flag_Rot)) set_rendering ( id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10 )
if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 )
}
else if(invisible_cast[id]==1)
{
if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id])))
else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10)
}
else
{
render = 255
if(player_b_inv[id]>0) render = player_b_inv[id]
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
}
}
else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)
}
}