Jak zrobic klase z auto bunny hopem
Onyke
11.08.2010
Znajdz
Dodaj nad
Chyba powinno działać
//Before freeze_ended check
Dodaj nad
if (entity_get_int(id, EV_INT_button) & 2 && player_class[id]==Klasa)
{
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}
Chyba powinno działać
Onyke
12.08.2010
Zapomnialem jeszcze zebys dodal gdzies do #define
#define FL_WATERJUMP (1<<11)
#define FL_ONGROUND (1<<9)
#define FL_WATERJUMP (1<<11)
#define FL_ONGROUND (1<<9)