mam tak
new player_b_awpmaster[33] = 1
tak
add_bonus_awpmasterdamage(attacker_id,id,weapon)
tak
player_b_awpmaster[id] = 0
tak
if (player_b_awpmaster[id] > 0)
{
num_to_str(player_b_knife[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z AWP")
}
tak
case 93:
{
player_item_name[id] = "AWP Sniper"
player_item_id[id] = rannum
player_b_awpmaster[id] = random_num(4,7)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z AWP.",player_item_name[id],player_b_awpmaster[id])
}
tak
if(player_b_awpmaster[id]>0)
{
if(player_b_knife[id]>5) player_b_awpmaster[id]-=random_num(0,2)
else if(player_b_awpmaster[id]>2) player_b_awpmaster[id]-=random_num(0,1)
else if(player_b_awpmaster[id]>1) player_b_awpmaster[id]-=random_num(-1,1)
}
tak
/* ==================================================================================================== */
public add_bonus_awpmasterdamage(attacker_id,id,weapon)
{
if (player_b_awpmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_AWP)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_awpmaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"m3")
}
return PLUGIN_HANDLED
}
To wszystko. Z m3 też mi nie działa, natomiast z mp5, deagle oraz nożem działa. Co mam robić?
Użytkownik djpatryk edytował ten post 06.06.2010 19:06