/* ==================================================================================================== */ public add_bonus_galthrann(id) { if (player_b_galthrann[id] > 0 && is_user_alive(id)) { reset_item_skills(id) set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5) new roll = random_num(1,15) if (roll == 1) { show_hudmessage(id, "Posiadasz moc nr 1") player_b_latarka[id] = 1 } if (roll == 2) { show_hudmessage(id, "Posiadasz moc nr 2") no_recoil[id] = 1 } if (roll == 3) { show_hudmessage(id, "Posiadasz moc nr 3") player_b_hpitemm[id] = 250 } if (roll == 4) { show_hudmessage(id, "Posiadasz moc nr 4") player_b_silent[id] = 1 } if (roll == 5) { show_hudmessage(id, "Posiadasz moc nr 5") g_haskit[id] = 1 c_resp[id] = 5 player_b_grenade[id] = 5 player_b_galthrannekro[id] = 1 } if (roll == 6) { show_hudmessage(id, "Posiadasz moc nr 6") player_b_galthranbarba[id] = 1 } if (roll == 7) { show_hudmessage(id, "Posiadasz moc nr 7") set_user_armor(id, 100) player_b_galthranninja[id] = 1 } if (roll == 8) { show_hudmessage(id, "Posiadasz moc nr 8") player_b_kusza[id] = 1 g_GrenadeTrap[id] = 1 } if (roll == 9) { show_hudmessage(id, "Posiadasz moc nr 9") set_user_armor(id, 300) c_damage[id] = 10 } if (roll == 10) { show_hudmessage(id, "Posiadasz moc nr 10") player_b_silent[id] = 1 c_damage[id] = 10 player_b_galthranhefasto[id] = 1 } if (roll == 11) { show_hudmessage(id, "Posiadasz moc nr 11") set_user_armor(id, 200) c_jump[id] = 4 c_redirect[id] = 7 } if (roll == 12) { show_hudmessage(id, "Posiadasz moc nr 12") player_b_knifemaster[id] = 4 c_resp[id] = 4 c_redirect[id] = 7 player_b_galthrandiablo[id] = 1 } if (roll == 13) { show_hudmessage(id, "Posiadasz moc nr 13") set_user_armor(id, 200) c_blind[id] = 5 player_b_galthranduriel[id] = 1 } if (roll == 14) { show_hudmessage(id, "Posiadasz moc nr 14") c_darksteel[id] = 20 c_theif[id] = 500 } if (roll == 15) { show_hudmessage(id, "Posiadasz moc nr 15") player_b_grenade[id] = 4 player_b_mine[id] = 1 } } } /* ==================================================================================================== */
public client_connect(id)
player_b_galthrann[id]=0
public dropitem(id)
player_b_galthrann[id] = 0
Dodam, że moc np. player_b_galthranduriel[id] jest podpięta do kilku funkcji.
30 maj 2010 - 03:29:
Dobra, już wiem.
Nie wpisałem do reset_item_skills, co do nr. 12
Co ja mam tu źle:
if (player_class[kid] == Diablo || player_b_galthrandiablo[kid] == 1) { fm_give_item(kid, "weapon_hegrenade") } else if (player_class[headshot] == Diablo || player_b_galthrandiablo[kid] == 1) { fm_give_item(kid, "weapon_hegrenade") fm_give_item(kid, "weapon_flashbang") fm_give_item(kid, "weapon_flashbang") fm_give_item(kid, "weapon_smokegrenade") }