/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Vip_guns"
#define VERSION "1.0"
#define AUTHOR "aQeR"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("\bronie", "menu")
}
public menu(id)
{
if (get_user_flags(id) & ADMIN_LEVEL_Z)
new menu = menu_create("Bronie Vip", "wybieranie")
menu_additem(menu, "AK47 + Deagle + He", "1", ADMIN_LEVEL_Z)
menu_additem(menu, "M4A1 + Deagle + He", "2", ADMIN_LEVEL_Z)
menu_additem(menu, "AWP + Deagle + He", "3" , ADMIN_LEVEL_Z)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, if (get_user_flags(id) & ADMIN_LEVEL_Z))
}
public wybieranie(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new acces, callback
menu_item_getinfo(menu, item, acces, data,5, iName, 63, callback)
// dodaje wybor pod klawisze
new key = str_to_num(data)
// teraz ustawiamy co ma wykonywac itp kazdy klawisz
switch(key)
{
case 1:{
client_print(id, print_chat, "Wzioles Ak47 + Deagle + He")
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
menu_destroy(menu)
return PLUGIN_HANDLED
}
case 2:{
client_print(id, print_chat, "Wzioles M4a1 + Deagle + He")
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
return PLUGIN_CONTINUE
}
case 3:{
client_print(id, print_chat, "Wzioles Awp + Deagle + He")
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
Ma robić :
Nowa flaga
Vip może tylko kliknąć w bronie
Vip dostaje bronie za free
Czy to będzie działać jak powinno?
Użytkownik aQeR edytował ten post 29.05.2010 19:16