public add_bonus_deaglemasterdamage(attacker_id,id,weapon) { if (player_b_deaglemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_DEAGLE && player_class[attacker_id]!=Ninja) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (random_num(1,player_b_deaglemaster[attacker_id]) == 1) UTIL_Kill(attacker_id,id,"deagle") } return PLUGIN_HANDLED }
To mam
} if(player_b_deaglemaster[id]>0) { if(player_b_deaglemaster[id]>5) player_b_deaglemaster[id]-=random_num(0,2) else if(player_b_deaglemaster[id]>2) player_b_deaglemaster[id]-=random_num(0,1) else if(player_b_deaglemaster[id]>1) player_b_deaglemaster[id]-=random_num(-1,1)
To też, zmienne są co źle?