Witam więc krótko mówiąc zrobiłem tak:
new player_b_deaglmaster[33] = 1 //Ability to kill in 1/x with deagl
Potem:
player_b_deaglmaster[id] = 0 //Ability to kill faster with deagl
Następnie:
if (player_b_knifemaster[id] > 0)
{
num_to_str(player_b_deaglmaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z deagla")
}
i:
if(player_b_deaglmaster[id]>0)
{
if(player_b_deaglmaster[id]>5) player_b_deaglmaster[id]-=random_num(0,2)
else if(player_b_deaglmaster[id]>2) player_b_deaglmaster[id]-=random_num(0,1)
else if(player_b_deaglmaster[id]>1) player_b_deaglmaster[id]-=random_num(-1,1)
}
Moc:
/* ==================================================================================================== */
public add_bonus_deaglmasterdamage(attacker_id,id,weapon)
{
if (player_b_deaglmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_DEAGLE)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_deaglmaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"deagl")
}
return PLUGIN_HANDLED
}
Oczywiście item też zrobiłem
:
case x:
{
player_item_name[id] = "xxxx"
player_item_id[id] = rannum
player_b_deaglmaster[id] = random_num(1,2)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia deaglem",player_item_name[id],player_b_deaglmaster[id])
}
No i itemek nie działa
nigdy nie zabija jak jest 1/1 lub 1/2...