#include <amxmodx> #include <amxmisc> public plugin_init() { register_event("Damage", "Damage", "b", "2!=0") } public Damage(id) { new vid = read_data(0) new damage = read_data(2) new Origins[3] Origins[0] = read_data(4) Origins[1] = read_data(5) Origins[2] = read_data(6) new kid = get_user_attacker(id) set_user_hitzones ( 0, id, 1 ) }
czy takie cos bedzie dzialalo tak ze obrazenia graczowi ID beda zadawane tylko jesli dostanie w glowe