/* ==================================================================================================== */ public add_bonus_darksteel(attacker,id,damage) { if (player_b_darksteel[attacker] > 0) { if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker)) { new dam = floatround (15+player_strength[id]*2*player_b_darksteel[id]/10.0) Effect_Bleed(id,248) change_health(id,-dam,attacker,"world") } } if (c_darksteel[attacker] > 0) { if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker)) { new dam = floatround (15+player_strength[id]*2*c_darksteel[id]/10.0) Effect_Bleed(id,248) change_health(id,-dam,attacker,"world") } } } /* ==================================================================================================== */
Ale w jakim celu robić to c_darksteel? Nie można przed Switchem wyzerować player_b_darksteel i dopisać pod menu z klasą player_b_darksteel[id] = 4?