Tak to napisałem :
new player_b_knife[33] = 1 >>>>>>>>>>>>>>>>>>>>> player_b_knife[id] = 0 >>>>>>>>>>>>>>>>>>>> if (player_b_knife[id] > 0) { num_to_str(player_b_knife[id],TempSkill,10) add(itemEffect,199,"Masz 1/") add(itemEffect,199,TempSkill) add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z noza<br>") } >>>>>>>>>>>>>>>>>>> case 77: { player_item_name[id] = "Kosynier" player_item_id[id] = rannum player_b_knife[id] = random_num(1,3) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knife[id]) } >>>>>>>>>>>>>>>>>>> if(player_b_knife[id]>0) { if(player_b_knife[id]>5) player_b_knife[id]-=random_num(0,2) else if(player_b_knife[id]>2) player_b_knife[id]-=random_num(0,1) else if(player_b_knife[id]>1) player_b_knife[id]-=random_num(-1,1) } >>>>>>>>>>>>>>>>>>> public add_bonus_knifedamage(attacker_id,id,weapon) { if (player_b_knife[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (random_num(1,player_b_knife[attacker_id]) == 1) UTIL_Kill(attacker_id,id,"knife") } return PLUGIN_HANDLED } >>>>>>>>>>>>>>>>>>>>>>>>>>
Co tu trzeba jeszcze zmienić ?