pomoc przy rozgrzefce
Juby
01.02.2010
Mógłby mi ktoś pomóc przerobić ten plugin, zeby byloby na 1 dana bron. Oraz jak zginie sie to sie odradza w losowym miejscu tak samo jak w DM
Z Gory dziękuje
#include <amxmod> #include <amxmisc> #include <fun> new bool:MapSTARTED = false new rtime = 60 // Czas po 5s od zaladowania pluginu do Restartu w Sekundach new sname[] = ".........." // Nazwa Serwera (Nie dawac w ch.. dlugich...) public plugin_init() { register_plugin("Auto Restart","1.1b","graczu") set_task(5.0, "start_restart") return PLUGIN_CONTINUE } public start_restart(){ new Float:rtimes = float(rtime) new Float:rtimeStop = rtimes - 7.0 new Float:rtimeThree = rtimes - 6.0 new Float:rtimeTwo = rtimes - 3.0 new Float:rtimeOne = rtimes new Float:rtimePlay = rtimes + 3.0 set_task(1.0,"loop_timer", 1100, "", 0, "b") set_task(5.0,"check_clients", 1101, "", 0, "b") set_task(rtimeStop,"stop_rool",1900) set_task(rtimeThree,"say_start",1200) set_task(rtimeTwo,"say_start",1300) set_task(rtimeOne,"say_start",1400) set_task(rtimePlay,"say_start",1500) new dir[ 64 ] get_configsdir( dir, 63 ) server_cmd( "exec %s/ar_start.cfg", dir ) } public stop_rool(){ if(task_exists(1100)){ remove_task(1100) } if(task_exists(1101)){ remove_task(1101) } } public loop_timer(){ new col1=random_num(0,255) new col2=random_num(0,255) new col3=random_num(0,255) set_hudmessage(col1, col2, col3, 0.65, 0.75, 2, 0.02, 1.0, 0.01, 0.1, 10) show_hudmessage(0,"===================^n%s^nRESTART ZA %i SEKUND^n===================", sname, rtime) rtime-- } public say_start(data){ if(data == 1200){ client_cmd(0,"spk misc/three.wav") set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 1.0, 0.5, 0.15, 1) show_hudmessage(0,"Three") MapSTARTED = true new dir[ 64 ] get_configsdir( dir, 63 ) server_cmd( "exec %s/ar_end.cfg", dir ) } if(data == 1300){ client_cmd(0,"spk misc/two.wav") set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 1.0, 0.5, 0.15, 2) show_hudmessage(0,"Two") } if(data == 1400){ client_cmd(0,"spk misc/one.wav") set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 1.0, 0.5, 0.15, 3) show_hudmessage(0,"One") set_task(1.0, "server_restart", 1401) } if(data == 1500){ client_cmd(0,"spk misc/reset.wav") set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 4.0, 0.5, 0.15, 4) show_hudmessage(0,"==========^n* GRAMY *^n==========") } } public server_restart(){ server_cmd("sv_restart 1") } public client_death(killer, victim, wpnindex, hitplace, TK) { new arg[1] arg[0] = victim if(MapSTARTED == false){ set_task(0.5, "spawn_user", victim + 99) } } public check_clients(){ new pnum = get_playersnum() for(new i = 0; i < pnum; i++){ if(is_user_connected(i) && !is_user_alive(i) && (cs_get_user_team(i) == CS_TEAM_T || cs_get_user_team(i) == CS_TEAM_CT)){ cs_user_spawn(i) } } } public spawn_user(id){ new cid = id - 99 if(is_user_connected(cid) && !is_user_alive(cid)){ cs_user_spawn(cid) } } public plugin_precache() { precache_sound("misc/three.wav") precache_sound("misc/two.wav") precache_sound("misc/one.wav") precache_sound("misc/reset.wav") }
Z Gory dziękuje
DarkGL
01.02.2010
Oraz jak zginie sie to sie odradza w losowym miejscu tak samo jak w DMdo tego wymagane są specjalne spawny .... chyba
Juby
01.02.2010
Ale to sie wybiera bron w csdm, a ma byc na 1. O tym tez myslalem.
Posiadam je
do tego wymagane są specjalne spawny .... chybaTak oczywiscie ...
Posiadam je