register_touch("xbow_arrow", "player", "toucharrow") register_touch("xbow_arrow", "worldspawn", "touchWorld2") register_touch("xbow_arrow", "func_wall", "touchWorld2") register_touch("xbow_arrow", "func_door", "touchWorld2") register_touch("xbow_arrow", "func_door_rotating", "touchWorld2") register_touch("xbow_arrow", "func_wall_toggle", "touchWorld2") register_touch("xbow_arrow", "dbmod_shild", "touchWorld2") register_touch("xbow_arrow", "func_breakable", "touchbreakable") register_touch("func_breakable", "xbow_arrow", "touchbreakable")
Na:
//register_touch("xbow_arrow", "player", "toucharrow") //register_touch("xbow_arrow", "worldspawn", "touchWorld2") //register_touch("xbow_arrow", "func_wall", "touchWorld2") //register_touch("xbow_arrow", "func_door", "touchWorld2") //register_touch("xbow_arrow", "func_door_rotating", "touchWorld2") //register_touch("xbow_arrow", "func_wall_toggle", "touchWorld2") //register_touch("xbow_arrow", "dbmod_shild", "touchWorld2") //register_touch("xbow_arrow", "func_breakable", "touchbreakable") //register_touch("func_breakable", "xbow_arrow", "touchbreakable")
Zrobiłem tak, aby Kusza nie niszczyła skrzynek i otóż nie niszczy lecz od ścian i skrzynek odbijają sie pociski kuszy. Co gorsze przelatuja przez PRZECIWNIKA!
Pomocy.