A jak dodac defuser'a?
case 2:
{
maklase[id] = true
komandos[id] = false
zolnieza[id] = true
Medyk[id] = false
shotgun1[id] = false
shotgun2[id] = false
zolniezb[id] = false
ZWsparcia[id] = false
snajper1[id] = false
snajper2[id] = false
zolniezc[id] = false
client_print(id, print_chat, "[BF2] Twoja klasa zostala zmieniona na ''Zolniez klasy A''")
client_print(id, print_chat, "[BF2] Otrzymales: Noz, Kamizelke, Helm, Smoke, HE, Glock i M4A1")
strip_user_weapons(id)
cs_set_user_armor(index, 100, CS_ARMOR_VESTHELM)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_knife")
give_item(id, "weapon_smokegrenade")
give_item(id, "item_kevlar")
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_glock18")
give_item(id, "ammo_9mm")
set_task(20.0, "zolniezaammo", id,_,_,"b")
menu_destroy(menu)
return PLUGIN_HANDLED
}
Dodałem to w ten sposób i jakiś błąd przy kompilacji był.