Menu dla ct
Bocik
02.01.2010
szukam pluginu dzięki ktoremu ct (na modzie jail) bedzie mialo menu i bedzie moglo wybrac sobie jakas bron , z tym ze razem z kamizelka bez kamizelki znalazlem taki plugin niestety z kamizelka nie moge proszę o pomoc z gory dizekuje
Bocik
02.01.2010
no ale co trzeba by bylo dopisac
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <fakemeta_util> #include <cstrike> #define PLUGIN "JailBreak: CT weapons menu" #define VERSION "1.0" #define AUTHOR "Sn!ff3r" #define WEAPONS_PRIMARY 7 new const weapons_primary[WEAPONS_PRIMARY][] = { "weapon_m4a1", "weapon_ak47", "weapon_awp", "weapon_m3", "weapon_m249", "weapon_mp5navy", "weapon_famas" } new const weapons_primary_names[WEAPONS_PRIMARY][] = { "M4A1", "AK47 - kalach", "AWP - snajperka", "M3 - pompa", "M249 - krowa", "MP5", "Famas" } #define WEAPONS_SECONDARY 3 new const weapons_secondary[WEAPONS_SECONDARY][] = { "weapon_deagle", "weapon_usp", "weapon_glock18" } new const weapons_secondary_names[WEAPONS_SECONDARY][] = { "Deagle", "USP", "Glock" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "client_spawn", 1) } public client_spawn(id) { if(is_user_alive(id)) { if(cs_get_user_team(id) == CS_TEAM_CT) { fm_strip_user_weapons(id) show_weapon_menu(id) } } } public show_weapon_menu(id) { static menu, pos[3] menu = menu_create("\w Wybierz podstawowa bron", "show_weapon_menu_handler") for(new i = 0; i < WEAPONS_PRIMARY; i++) { num_to_str(i, pos, 2) menu_additem(menu, weapons_primary_names[i], pos, 0) } menu_addblank(menu, 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public show_weapon_menu_handler(id, menu, item) { if(item == MENU_EXIT) { menu_cancel(id) return PLUGIN_HANDLED } static data[6], access, callback, key menu_item_getinfo(menu, item, access, data, 5, _, _, callback) key = str_to_num(data) fm_give_item(id, weapons_primary[key]) fm_give_item(id, "weapon_knife") show_weapon_menu2(id) return PLUGIN_HANDLED } public show_weapon_menu2(id) { static menu, pos[3] menu = menu_create("\w Wybierz pistolet", "show_weapon_menu_handler2") for(new i = 0; i < WEAPONS_SECONDARY; i++) { num_to_str(i, pos, 2) menu_additem(menu, weapons_secondary_names[i], pos, 0) } menu_addblank(menu, 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public show_weapon_menu_handler2(id, menu, item) { if(item == MENU_EXIT) { menu_cancel(id) return PLUGIN_HANDLED } static data[6], access, callback, key menu_item_getinfo(menu, item, access, data, 5, _, _, callback) key = str_to_num(data) fm_give_item(id, weapons_secondary[key]) set_task(0.1, "set_ammo", id) menu_cancel(id) return PLUGIN_HANDLED } public set_ammo(id) { static weapons[32], num, i get_user_weapons(id, weapons, num) for(i = 0; i < num; i++) { if(weapons[i] != 29) cs_set_user_bpammo(id, weapons[i], 100) } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */tak to wyglada weapon_m4a1;vesthelm tak trzeba by bylo pozmieniac ?
mgr inż. Pavulon
02.01.2010
Spróbuj poniżej:
dodać:fm_give_item(id, "weapon_knife")
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM) //100 armorka + helm
mgr inż. Pavulon
02.01.2010
Zmień funkcję public show_weapon_menu_handler(id, menu, item) na taką:
public show_weapon_menu_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_cancel(id)
return PLUGIN_HANDLED
}
static data[6], access, callback, key
menu_item_getinfo(menu, item, access, data, 5, _, _, callback)
key = str_to_num(data)
fm_give_item(id, weapons_primary[key])
fm_give_item(id, "weapon_knife")
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM) //100 armorka + helm
show_weapon_menu2(id)
return PLUGIN_HANDLED
}