http://amxx.pl/topic...nter-vt2148.htm
wpisałem swoje nutki ale nie chce się przekompilować. Możecie zobaczyć co z tym jest nie tak?
#include <amxmodx> #include <csx> #define PLUGIN "Bomb Sound" #define VERSION "0.1" #define AUTHOR "don't know" #define MUZYCZKA1 "misc/bomba1" #define MUZYCZKA2 "misc/bomba2" #define MUZYCZKA3 "misc/bomba3" #define MUZYCZKA4 "misc/bomba4" #define MUZYCZKA5 "misc/bomba5" #define MUZYCZKA6 "misc/bomba6" #define czas 10 new g_c4timer, pointnum; new bool:b_planted = false; new g_msgsync; public plugin_init() { register_plugin(PLUGIN,VERSION,AUTHOR); pointnum = get_cvar_pointer("mp_c4timer"); register_logevent("newRound", 2, "1=Round_Start"); register_logevent("endRound", 2, "1=Round_End"); register_logevent("endRound", 2, "1&Restart_Round_"); g_msgsync = CreateHudSyncObj(); } public newRound() { g_c4timer = -1; remove_task(652450); b_planted = false; } public endRound() { g_c4timer = -1; remove_task(652450); } public bomb_planted() { b_planted = true; g_c4timer = get_pcvar_num(pointnum); dispTime() set_task(1.0, "dispTime", 652450, "", 0, "b"); } public bomb_defused() { if(b_planted) { remove_task(652450); b_planted = false; } } public bomb_explode() { if(b_planted) { remove_task(652450); b_planted = false; } } public dispTime() { if(!b_planted) { remove_task(652450); return; } if(g_c4timer >= 0) { if(g_c4timer > 13) { set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1); } else if(g_c4timer > 7) { set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1); if(g_c4timer == czas) { new rand = random_num(0,3) client_cmd(0, "stopsound") switch(rand) { case 0: client_cmd(0,"spk misc/bomba1.wav") case 1: client_cmd(0,"spk misc/bomba2.wav") case 2: client_cmd(0,"spk misc/bomba3.wav") case 2: client_cmd(0,"spk misc/bomba4.wav") case 2: client_cmd(0,"spk misc/bomba5.wav") case 2: client_cmd(0,"spk misc/bomba6.wav") } } } else { set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1); } ShowSyncHudMsg(0, g_msgsync, "C4: %d", g_c4timer); --g_c4timer; } } public plugin_precache() { precache_sound("misc/bomba1.wav") precache_sound("misc/bomba2.wav") precache_sound("misc/bomba3.wav") precache_sound("misc/bomba4.wav") precache_sound("misc/bomba5.wav") precache_sound("misc/bomba6.wav") return PLUGIN_CONTINUE }