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[L4D2] Finale Control

Adminek AMXX.PL - zdjęcie Adminek AMXX.PL 04.03.2024

<div>Alright, this is my first time trying to write a plugin for Left 4 Dead 2, and it may not be flawless. So any suggestions or improvements are welcomed.<br /><br /><br />It's major function is to manually force the finale to start or force the rescue to arrive. Especially useful in some custom campaigns when the finale stage stuck and the rescue vehicle never coming. And also you can use it when you want to skip the long waiting rescue. No other dependencies required.<br /><br /><br />It's original idea is from a mod called 'Admin System', written in Squirrel language, and I ported it to SourcePawn language, and added some improvements.<br /><br /><br />And thanks to Marttt's 'l4d2_unlock_finales' plugin (<a href="https://forums.allie...d.php?t=333274"target="_blank" rel="noopener">https://forums.allie...hp?t=333274</a>) provides a way to remove the entity for blocking survivors in official campaigns when finale starts.<br /><br /><br />Usage:<br />You can type !finale or /finale in chat box to open the 'Finale Options' menu. And you can also type '/finale start' or '/finale rescue' in chat box, they will do the same as selecting in the menu.<br /><br /><br />There are several types of finales, such as:<br />1. 'Defending Type' (When finale starts, you need to defend and wait for several minutes, the rescue arrives).<br />2. 'Gas Can Filling Type' (When specified amount of gas cans are poured, the rescue arrives).<br />3. 'Run To The Finish Type' (The rescue vehicle is already waiting for you at the finish line, you just need to run to it, the rescue completes).<br /><br /><br />This plugin only supports all 'Defending Type' and most 'Gas Can Filling Type' campaigns. 'Run To The Finish Type' campaigns are not supported, cuz rescue vehicle is already here in the finish line. For Example, c5m5 (The Parish Finale) and c13m4 (Cold Stream Finale) are not supported.<br /><br /><br />Just simply download the 3 following files, and put 'l4d2_finale_control.sp' into your 'scripting' folder, put 'l4d2_finale_control.smx' into your 'plugins' folder, put 'l4d2_finale_control.phrases.txt' into your 'translations' folder.<br />That's all.</div>


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<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="https://www.sourcemo...67"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1709537725">GetSource</a> (l4d2_finale_control.sp - 11.2 KB)


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<td><img class="inlineimg" src="https://forums.allie...attach/smx.gif"alt="File Type: smx" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="https://forums.allie...control.smx</a>(7.7 KB)


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<td><img class="inlineimg" src="https://forums.allie...attach/txt.gif"alt="File Type: txt" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="https://forums.allie...phrases.txt</a>(447 Bytes)


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