Witam mam taki problem chciałbym aby to menu otwierało się od razu po zamknięciu pierwszego menu
#include <amxmodx> #include <noze> #include <lvl_system> #include <zombieplague> #include <hamsandwich> #include <engine> new menu public plugin_init() { RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) register_plugin("Menu Weapon","1.0","j"); menu = menu_create("\yWybierz Bron","func_menu"); menu_additem( menu, "\y[Noz] \wBalrog-IX \r(1 lvl)" ) menu_setprop( menu, MPROP_NEXTNAME, "Dalej") menu_setprop( menu, MPROP_BACKNAME, "Wstecz") menu_setprop( menu, MPROP_EXITNAME, "Wyjdz") register_clcmd("weapon_menu","go_menu"); } public func_menu(id, menu, key) { key++ if(key==1) get_balrog9(id) } public go_menu(id) { menu_display(id,menu); return PLUGIN_HANDLED } get_balrog9(id) { if ( is_user_alive( id ) && zp_get_user_zombie( id ) ) { ChatColor(id,"!g[Weapon] !yZombie i martwi nie moga wybierac broni!!!") } else if(zp_get_user_level(id) >= 1) { give_weapon_balrog9(id) } else if(zp_get_user_level(id) < 1) { ChatColor(id,"!g[LVL] !yNie wbiles tego !teamLVL! !yTwoj LVL: !g%d", zp_get_user_level(id)) client_cmd(id,"weapon_menu") } } public fw_PlayerSpawn_Post(id) { client_cmd(id,"weapon_menu") } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!team", "^3") // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1049{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */