Problem z fake client.
AloneInTheDark
08.04.2017
Witajcie, otóż od pewnego czasu mam cholernie wkurzajacy problem z fake clientem, często po zmianie mapy wywala mnie z powodem "Fake client. Connection was in idle state" Po czym gdy ponownie chce wejść to znowu mnie wywala z tym samym powodem, z tym, że wtedy serwer zniak na jakiś czas z listy.
Wie ktoś z was jak to naprawić? Co mam zrobić?
Jeśli ma to znaczenie, jestem opiekunem tego serwera.
Edited by AloneInTheDark, 08.04.2017 13:48.
MAGNET FRA 08.04.2017
Edited by Dehas, 08.04.2017 14:13.
AloneInTheDark
08.04.2017
1. Wejdź normalnie w cs'a2. Otwórz konsolę.3. Wpisz cl_port 270064. Spróbuj wejść na serwer, powinno normalnie działać.jesli to nie pomoże spróbujWystarczy że zmienimy w dropoto.cfgKOD: ZAZNACZ CAŁYFakePlayers_ClientValidationCheck = 8na większą wartośc, npKOD: ZAZNACZ CAŁYFakePlayers_ClientValidationCheck = 14
Pierwsze nie pomaga.
A co jeśli nie mam FakePlayers_ClientValidationCheck ?
Posiadam wersje dproto - dproto_EF RUN - dproto_i386.so v0.9.548 ini Start Never
Edited by AloneInTheDark, 08.04.2017 14:38.
AloneInTheDark
08.04.2017
oto cale moje dproto.cfg
# ========================================================
# DPROTO CONFIGURATION# ========================================================## General rule for modifying this file:# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!## ========================================================# AUTHID MANAGEMENT# ========================================================# ClientID types (for cid_* options)# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)# 3: STEAM_ by IP# 4: VALVE_ by IP# 5: Deprecated - client will be rejected# 6: reserved for future use# 7: HLTV# 8: STEAM_ID_LAN# 9: STEAM_ID_PENDING# 10: VALVE_ID_LAN# 11: VALVE_ID_PENDING# 12: STEAM_666:88:666# Use these options to set authid's for clients# for HLTV (default is HLTV [7])cid_HLTV = 7# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])cid_NoSteam47 = 4# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])cid_NoSteam48 = 4# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1# Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]cid_SteamPending = 9# For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1# For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu2013 = 1# For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1# For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1# For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1# For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1# For players having SmartSteamEmu > 1.2.4 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SSE3 = 1# For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3# For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1# EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 0# SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmuSC2009_RevCompatMode = 1# SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.# Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1# OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0# SteamIdHashSalt (string)# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.# Should be more than 16 chars length. If string is empty, hashing is not applied.SteamIdHashSalt =# IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0# IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix ( for authids generated by IPIPGen_Prefix2 = 4# Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0;# SC2009_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0;# RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0;# RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013RevEmu2013_Prefix1 = 0;# OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0;# SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0;# AVSMP_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)AVSMP_Prefix1 = 0;# SSE3_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for SSE3SSE3_Prefix1 = 0;# Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0;# SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clientsSXEI_Prefix1 = 0;# Note that banid will use steamid WITHOUT any prefixes!# ========================================================# ATTACKS SUPRESSION# ========================================================# FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# Default is 1 (ON).FakePlayers_AntiReconnect = 0# FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# Default is 120 minutes.# Use 0 for permanent ban.# Use negative vaules to disable ban (fake players will only be kicked).FakePlayers_BanTime = 3# Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources.# Default is 1 (ON).Exploits_CheckDownloads = 1# Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server.# Default is 1 (ON).Exploits_DisableUploads = 1# ========================================================# OTHER STUFF# ========================================================# LoggingMode:# 0 = None# 1 = Console# 2 = Log Files# 3 = BothLoggingMode = 1# ThreatsLoggingMode (0/1)# Enable logging of threats details.# Default is 0 (OFF).ThreatsLoggingMode = 0# DisableNativeAuth (0/1)# Disables valve/steam auth system.# For p.47 Based: Server will not connect to auth servers.# For All: Server will not call authorization functions.# This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0# ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests# 0 = New style (Source Engine)# 1 = Old Style (Fix favorites list for p.47 clients)# 2 = Hybrid mode (Old Style sent first)# Default is 0 (Source Engine).ServerInfoAnswerType = 0# Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name =# Enables fix for proper player id displaying on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0# Enables spreading of user setinfo topcolor and bottomcolor settings.# Disable this if mod doesn't support coloring of player models.SpreadUserInfoColors = 1# ExportVersion (0/1)# Enables/Disables exporting of dp_version cvar# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# 0 = dp_version cvar will not be exported to server rules.ExportVersion = 1# HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)HLTVExcept_IP = 127.0.0.1
NEQU#
12.04.2017
FakePlayers_BanTime = 3
na FakePlayers_BanTime = -1
Będzie jedynie kickowało, oprócz tego nie minimalizuj gry podczas łączenia z serwerem.
AloneInTheDark
12.04.2017
Zrobilem to juz wczesniej, lecz wkurza mnie to, ze aby wejsc na swoj serwer musze próbować wejść na niego z +/- 20 razy.
Nie minimalizuje gry podczas łączenia z serwerem.
NEQU#
12.04.2017
Zrobilem to juz wczesniej, lecz wkurza mnie to, ze aby wejsc na swoj serwer musze próbować wejść na niego z +/- 20 razy.
Nie minimalizuje gry podczas łączenia z serwerem.
No to musisz mieć mega starego kompa, jeżeli gra ładuje ci się aż tyle czasu.
AloneInTheDark
13.04.2017
Rozumiem, że chodziło o ładowanie serwera, ponieważ łądowanie gry raczej nie wiele ma.
Niestety jesteś w błędzie, serwer ładuje mi się mniej/wiecej 3/4 sekundy, więc to nie jest chyba aż tak wolno.