Dodatkowe dmg dla klasy
1stADXionC
06.12.2016
Jak będzie wyglądał kod aby klasa miała +15% dmg więcej z każdej bronii?
Perexx
30.05.2017
Biblioteki:
#include <hamsandwich>
Pod includami:
#define DMG_BULLET (1<<1)
Rejestrujemy:
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
I na koncu sma:
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
d0naciak
31.05.2017
+15% z każdej broni, a nie + 5 dmg z AK47, tutaj poprawiony public TakeDamage
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, damage * 0.15, 0.0, idinflictor, damagebits); return HAM_IGNORED; }