#include <amxmodx>
#include <fakemeta>#include <hamsandwich>#define PLUGIN "Paintball Gun"#define VERSION "3.4"#define AUTHOR "WhooKid"#define MAX_PAINTBALLS 200#define TASK_PB_RESET 1000#define TASK_RELOAD 2000new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;new pbgun, pbusp, pbglock, color, shots, veloc, speed, blife, sound, bglow, damge, friendlyfire, tgun, ctgun, beamspr;static const g_shot_anim[4] = {0, 3, 9, 5};static const g_pbgun_models[11][] = {"models/v_pbgun.mdl", "models/v_pbgun1.mdl", "models/v_pbgun2.mdl", "models/v_pbgun3.mdl", "models/v_pbgun4.mdl", "models/v_pbgun5.mdl", "models/v_pbgun6.mdl", "models/v_pbgun7.mdl", "models/v_pbgun8.mdl", "models/v_pbgun9.mdl", "models/v_pbgun10.mdl"};public plugin_init(){register_plugin(PLUGIN, VERSION, AUTHOR);register_cvar("paintballgun", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED);register_clcmd("say /ent", "ent_info", ADMIN_SLAY);pbgun = register_cvar("amx_pbgun", "1");pbusp = register_cvar("amx_pbusp", "1");pbglock = register_cvar("amx_pbglock", "1");if (get_pcvar_num(pbgun) || get_pcvar_num(pbusp) || get_pcvar_num(pbglock)){register_event("CurWeapon", "ev_curweapon", "be");register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");if (get_cvar_num("mp_freezetime") > 0)register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0");register_forward(FM_Touch, "fw_touch");register_forward(FM_SetModel, "fw_setmodel");register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);color = register_cvar("pbgun_color", "2");shots = register_cvar("pbgun_shots", "100");veloc = register_cvar("pbgun_velocity", "2000");speed = register_cvar("pbgun_speed", "0.08");blife = register_cvar("pbgun_life", "15");sound = register_cvar("pbgun_sound", "1");bglow = register_cvar("pbgun_glow", "a");damge = register_cvar("pbgun_damage", "100");friendlyfire = get_cvar_pointer("mp_friendlyfire");new a, max_ents_allow = global_get(glb_maxEntities) - 5;for (a = 1; a <= get_pcvar_num(shots); a++)if (a < MAX_PAINTBALLS)if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow){g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));if (pev_valid(g_paintballs[a])){set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);g_pbcount++;}}if (g_pbcount < 1)set_fail_state("[AMXX] Failed to load Paintball Gun (unable to create ents)");server_print("*** %s v%s by %s Enabled ***", PLUGIN, VERSION, AUTHOR);}}public plugin_precache(){register_cvar("amx_pbgun", "1");register_cvar("amx_pbusp", "1");register_cvar("amx_pbglock", "1");register_cvar("pbgun_tgun", "3");register_cvar("pbgun_ctgun", "7");tgun = get_cvar_num("pbgun_tgun");ctgun = get_cvar_num("pbgun_ctgun");if (get_cvar_num("amx_pbgun")) {precache_model(g_pbgun_models[tgun]);precache_model(g_pbgun_models[ctgun]);precache_model((ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");precache_model("models/w_pbgun.mdl");}if (get_cvar_num("amx_pbusp")) {precache_model("models/v_pbusp.mdl");precache_model("models/p_pbusp.mdl");}if (get_cvar_num("amx_pbglock")) {precache_model("models/v_pbglock.mdl");precache_model("models/p_pbglock.mdl");}if (get_cvar_num("amx_pbgun") || get_cvar_num("amx_pbusp") || get_cvar_num("amx_pbglock")) {precache_sound("misc/pb1.wav");precache_sound("misc/pb2.wav");precache_sound("misc/pb3.wav");precache_sound("misc/pb4.wav");precache_sound("misc/pbg.wav");precache_model("models/w_paintball.mdl");precache_model("sprites/paintball.spr");}beamspr = precache_model("sprites/laserbeam.spr");}public ent_info(id)client_print(id, print_chat, "[AMXX] [Ent Info (Current/Max)] Paintballs: (%d/%d) Entities: (%d/%d)", g_pbcount, get_pcvar_num(shots), engfunc(EngFunc_NumberOfEntities), global_get(glb_maxEntities));public ev_curweapon(id){new model[25];pev(id, pev_viewmodel2, model, 24);if (equali(model, "models/v_mp5.mdl") && get_pcvar_num(pbgun)){set_pev(id, pev_viewmodel2, (get_user_team(id) == 1) ? g_pbgun_models[tgun] : g_pbgun_models[ctgun]);set_pev(id, pev_weaponmodel2, (ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl");}else if (equali(model, "models/v_usp.mdl") && get_pcvar_num(pbusp)){set_pev(id, pev_viewmodel2, "models/v_pbusp.mdl");set_pev(id, pev_weaponmodel2, "models/p_pbusp.mdl");}else if (equali(model, "models/v_glock18.mdl") && get_pcvar_num(pbglock)){set_pev(id, pev_viewmodel2, "models/v_pbglock.mdl");set_pev(id, pev_weaponmodel2, "models/p_pbglock.mdl");}}public fw_setmodel(ent, model[]){if (equali(model, "models/w_mp5.mdl"))if (get_pcvar_num(pbgun)){engfunc(EngFunc_SetModel, ent, "models/w_pbgun.mdl");return FMRES_SUPERCEDE;}return FMRES_IGNORED;}public fw_updateclientdata(id, sw, cd_handle){if (user_has_pbgun(id) && cd_handle){set_cd(cd_handle, CD_ID, 1);get_cd(cd_handle, CD_flNextAttack, nextattack[id]);//set_cd(cd_handle, CD_flNextAttack, 10.0);return FMRES_HANDLED;}return FMRES_IGNORED;}public fw_playerprethink(id){new my_pbgun = user_has_pbgun(id);if (my_pbgun){new buttons = pev(id, pev_button);if (buttons & IN_ATTACK){new ammo, null = get_user_weapon(id, ammo, null);if (ammo){set_pev(id, pev_button, buttons & ~IN_ATTACK);new Float:gametime = get_gametime(), Float:g_speed;if (my_pbgun == 1)g_speed = get_pcvar_float(speed);elseg_speed = (my_pbgun == 2) ? get_pcvar_float(speed) * 2.0 : get_pcvar_float(speed) * 3.0;if (gametime-lastshot[id] > g_speed && nextattack[id] < 0.0 && !freezetime){if (paint_fire(id)){lastshot[id] = gametime;set_user_clip(id, ammo - 1);set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);write_byte(g_shot_anim[my_pbgun]);write_byte(0);message_end();if (get_pcvar_num(sound))emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);}}}}}return FMRES_IGNORED;}public paint_fire(id){new a, ent;while (a++ < g_pbcount - 1 && !ent)if (g_pbstatus[a] == 0)ent = g_pbstatus[a] = g_paintballs[a];if (!ent)while (a-- > 1 && !ent)if (g_pbstatus[a] == 2)ent = g_pbstatus[a] = g_paintballs[a];if (pev_valid(ent) && is_user_alive(id)){new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;set_pev(ent, pev_classname, "pbBullet");set_pev(ent, pev_owner, id);engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl");engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});switch (get_pcvar_num(color)){case 2: clr = (get_user_team(id) == 1) ? 0 : 1;case 3: clr = (get_user_team(id) == 1) ? 4 : 3;case 4: clr = (get_user_team(id) == 1) ? 2 : 5;default: clr = random_num(0, 6);}set_pev(ent, pev_skin, clr);get_user_origin(id, vorigin, 1);IVecFVec(vorigin, voriginf);engfunc(EngFunc_SetOrigin, ent, voriginf);vangles[0] = random_float(-180.0, 180.0);vangles[1] = random_float(-180.0, 180.0);set_pev(ent, pev_angles, vangles);pev(id, pev_v_angle, vangles);set_pev(ent, pev_v_angle, vangles);pev(id, pev_view_ofs, vangles);set_pev(ent, pev_view_ofs, vangles);set_pev(ent, pev_solid, 2);set_pev(ent, pev_movetype, 5);velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);set_pev(ent, pev_velocity, nvelocity);set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);set_task(0.1, "paint_glow", ent);set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);}return ent;}public fw_touch(bullet, ent){new class[20];pev(bullet, pev_classname, class, 19);if (!equali(class, "pbBullet"))return FMRES_IGNORED;new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);pev(ent, pev_classname, class2, 19);pev(bullet, pev_origin, origin);if (is_ent_alive){if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)return FMRES_IGNORED;if (get_user_team(owner) == get_user_team(ent))if (!get_pcvar_num(friendlyfire))return FMRES_IGNORED;ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);}if (!equali(class, class2)){set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});set_pev(bullet, pev_classname, "pbPaint");set_pev(bullet, pev_solid, 0);set_pev(bullet, pev_movetype, 0);engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr");new a, findpb = 0;while (a++ < g_pbcount && !findpb)if (g_paintballs[a] == bullet)findpb = g_pbstatus[a] = 2;remove_task(bullet);remove_task(bullet+TASK_PB_RESET);if (get_pcvar_num(sound)){static wav[20];formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);}new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage)){ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);valid_surface = false;}if (valid_surface){paint_splat(bullet);set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);}elsepaint_reset(bullet+TASK_PB_RESET);return FMRES_HANDLED;}return FMRES_IGNORED;}public paint_splat(ent){new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];pev(ent, pev_origin, origin);pev(ent, pev_view_ofs, viewofs);pev(ent, pev_v_angle, angles);norigin[0] = origin[0] + viewofs[0];norigin[1] = origin[1] + viewofs[1];norigin[2] = origin[2] + viewofs[2];aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);get_tr2(0, TR_vecPlaneNormal, normal);vector_to_angle(normal, angles);angles[1] += 180.0;if (angles[1] >= 360.0) angles[1] -= 360.0;set_pev(ent, pev_angles, angles);set_pev(ent, pev_v_angle, angles);origin[0] += (normal[0] * random_float(0.3, 2.7));origin[1] += (normal[1] * random_float(0.3, 2.7));origin[2] += (normal[2] * random_float(0.3, 2.7));engfunc(EngFunc_SetOrigin, ent, origin);set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));if (pev(ent, pev_renderfx) != kRenderFxNone)set_rendering(ent);}public paint_glow(ent){if (pev_valid(ent)){static pbglow[5], clr[3];get_pcvar_string(bglow, pbglow, 4);switch (get_pcvar_num(color)){case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255};default: clr = {255, 255, 255};}if (read_flags(pbglow) & (1 << 0))set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);if (read_flags(pbglow) & (1 << 1)){message_begin(MSG_BROADCAST, SVC_TEMPENTITY);write_byte(TE_BEAMFOLLOW);write_short(ent);write_short(beamspr);write_byte(4);write_byte(2);write_byte(clr[0]);write_byte(clr[1]);write_byte(clr[2]);write_byte(255);message_end();}}}public paint_reset(ent){remove_task(ent);ent -= TASK_PB_RESET;new a, findpb = 1;while (a++ <= g_pbcount && findpb)if (g_paintballs[a] == ent)findpb = g_pbstatus[a] = 0;set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});if (pev(ent, pev_renderfx) != kRenderFxNone)set_rendering(ent);}public ev_roundstart(){for (new a = 1; a <= g_pbcount; a++)if (g_pbstatus[a] != 0)paint_reset(g_paintballs[a]+TASK_PB_RESET);if (freezetime)freezetime = 0;}public ev_freezetime()freezetime = 1;stock user_has_pbgun(id){if (is_user_alive(id)){new model[25];pev(id, pev_viewmodel2, model, 24);if (containi(model, "models/v_pbgun") != -1)return 1;else if (equali(model, "models/v_pbusp.mdl"))return 2;else if (equali(model, "models/v_pbglock.mdl"))return 3;}return 0;}stock set_user_clip(id, ammo){new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);get_weaponname(weapon, weaponname, 31);while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)if (pev(weaponid, pev_owner) == id) {set_pdata_int(weaponid, 51, ammo, 4);return weaponid;}return 0;}// teame06's functionstock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16){set_pev(index, pev_renderfx, fx);new Float:RenderColor[3];RenderColor[0] = float®;RenderColor[1] = float(g);RenderColor[2] = float(;set_pev(index, pev_rendercolor, RenderColor);set_pev(index, pev_rendermode, render);set_pev(index, pev_renderamt, float(amount));}
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