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Problem z MAgic Marker

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domin620's Photo domin620 18.04.2016

Siemka ma problem z Magic Markerem, był na serwerze działał a nagle przestał,

nie mogę go naprawić. Wgrywałem inne też nie działają, dałem sobie wszystkie flagi też nie działa.

oto kod:

 

#include <amxmodx>

#include <amxmisc>
#include <fakemeta>
#include <xs>
 
#define PLUGIN "Magic Marker"
#define VERSION "3.1"
#define AUTHOR "stupok69"
 
#define MAX_PLAYERS 32
#define USAGE_LEVEL ADMIN_KICK
 
new Float:origin[MAX_PLAYERS+1][3]
new prethink_counter[MAX_PLAYERS+1]
new bool:is_drawing[MAX_PLAYERS+1]
new bool:is_holding[MAX_PLAYERS+1]
 
new spriteid
 
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0)
}
 
public plugin_precache()
{
spriteid = precache_model("sprites/lgtning.spr")
}
 
public paint_handler(id, level, cid)
{
if(!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
 
if(!is_user_alive(id))
{
client_print(id, print_chat, "* You cannot use the magic marker when you are dead.")
return PLUGIN_HANDLED
}
 
static cmd[2]
read_argv(0, cmd, 1)
 
switch(cmd[0])
{
case '+': is_drawing[id] = true
case '-': is_drawing[id] = false
}
return PLUGIN_HANDLED
}
 
public forward_FM_PlayerPreThink(id)
{
if(prethink_counter[id]++ > 5)
{
if(is_drawing[id] && !is_aiming_at_sky(id))
{
static Float:cur_origin[3], Float:distance
 
cur_origin = origin[id]
 
if(!is_holding[id])
{
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
is_holding[id] = true
return FMRES_IGNORED
}
 
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
 
distance = get_distance_f(origin[id], cur_origin)
 
if(distance > 2)
{
draw_line(origin[id], cur_origin)
}
}
else
{
is_holding[id] = false
}
prethink_counter[id] = 0
}
 
return FMRES_IGNORED
}
 
stock draw_line(Float:origin1[3], Float:origin2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, origin1[0])
engfunc(EngFunc_WriteCoord, origin1[1])
engfunc(EngFunc_WriteCoord, origin1[2])
engfunc(EngFunc_WriteCoord, origin2[0])
engfunc(EngFunc_WriteCoord, origin2[1])
engfunc(EngFunc_WriteCoord, origin2[2])
write_short(spriteid)
write_byte(0)
write_byte(10)
write_byte(255)
write_byte(50)
write_byte(0)
write_byte(random(255))
write_byte(random(255))
write_byte(random(255))
write_byte(255)
write_byte(0)
message_end()
}
 
//from fakemeta_util.inc
stock fm_get_aim_origin(index, Float:origin[3])
{
static Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)
 
static Float:dest[3]
pev(index, pev_v_angle, dest)
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0, dest)
xs_vec_add(start, dest, dest)
 
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
get_tr2(0, TR_vecEndPos, origin)
 
return 1
}
 
stock move_toward_client(id, Float:origin[3])
{
static Float:player_origin[3]
 
pev(id, pev_origin, player_origin)
 
origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0
origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0
origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0
}
//Thanks AdaskoMX!
bool:is_aiming_at_sky(index)
{
    new Float:origin[3];
    fm_get_aim_origin(index, origin);
 
    return engfunc(EngFunc_PointContents, origin) == CONTENTS_SKY;
}
 

 

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Robiin's Photo Robiin 18.04.2016

Kod jest dobry, daj error logi.

Dopisz w plugins.ini "debug" po nazwie pluginu, bez używania cudzysłowia.

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domin620's Photo domin620 18.04.2016

Kod jest dobry, daj error logi.

Dopisz w plugins.ini "debug" po nazwie pluginu, bez używania cudzysłowia.

W logach nie ma nic na team pluginu z markerem własnie :F

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Robiin's Photo Robiin 18.04.2016

Po debugu też nic?

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domin620's Photo domin620 18.04.2016

Dopisałem, zmieniłem mapę i nie działa dalej ;f
Edited by domin620, 18.04.2016 10:00.
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