Czy da radę aby poniższe dzwieki z Zombie moda były odtwarzane w 2 formatach?
Oczywiscie chodzi mi o wav i mp3
Spoiler
[Sounds] (randomly chosen if more than one) WIN ZOMBIES = zombie_plague/zm_win1.mp3 , zombie_plague/zm_win2.mp3 WIN HUMANS = zombie_plague/human_win1.mp3 , zombie_plague/human_win2.mp3 WIN NO ONE = zombie_plague/draw11.mp3 ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav ZOMBIE MISS WALL = weapons/knife_hitwall1.wav ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav ZOMBIE HIT STAB = weapons/knife_stab.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = items/nvg_on.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND ASSASSIN = zombie_plague/nemesis1.wav ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ROUND LNJ = zombie_plague/nemesis2.wav
w sma znalazłem dwa podobne do siebie fragmenty kodu:
// Ambience Sounds Stop Task
ambience_sound_stop()
{
client_cmd(0, "mp3 stop; stopsound")
}
// Plays a sound on clients
PlaySound(const sound[])
{
if (equal(sound[strlen(sound)-4], ".mp3"))
client_cmd(0, "mp3 play ^"sound/%s^"", sound)
else
client_cmd(0, "spk ^"%s^"", sound)
}
I tu nasów się pytanie co musze zmienić aby odtwarzało mi również pliki mp3