#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Komandoss;
new const opis[] = "1/1 z kosy PPM,1/2 na resp u wroga,";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = 250;
new const kondycja = 250;
new const inteligencja = 250;
new const wytrzymalosc = 250;
new bool: ma_klase[33];
public plugin_init() {
register_plugin(nazwa, "1.1", "FinalRing");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_SUPERCEDE;
}
public Spawn(id)
{
if(!is_user_alive(id))
return;
if(!ma_klase[id])
return;
if(random_num(1,2) == 1)
{
new CsTeams:team = cs_get_user_team(id);
cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT);
ExecuteHam(Ham_CS_RoundRespawn, id);
cs_set_user_team(id, team);
}
}