Witam.
Mam klase komandos, testowałem kilka naście wersji z tego forum np:
Spoiler
#include <amxmodx> #include <amxmisc> #include <xs> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> #include <cstrike> #define DMG_BULLET (1<<1) new g_pCvar; new const nazwa[] = "Samuraj (PREMIUM)"; new const opis[] = "Ma 1/1 z kosy (PPM) i daleki zasięg"; new const bronie = (1<<CSW_DEAGLE); new const zdrowie = 20; new const kondycja = 40; new const inteligencja = 10; new const wytrzymalosc = 10; new skoki[33]; new ostatnio_prawym[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "Lucas"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); g_pCvar = register_cvar("codclass_ninja_zasieg", "8.0"); register_cvar("codclass_ninja_sila", "300.0") register_forward(FM_TraceLine, "fwTraceline") register_forward(FM_TraceHull, "fwTracehull", 1) RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios"); RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_B)) { client_print(id, print_chat, "[Samuraj (PREMIUM)] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } entity_set_float(id, EV_FL_gravity, 700.0/800.0); ma_klase[id] = true; } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public fwTraceline(Float:fStart[3], Float:fEnd[3], conditions, id, ptr){ return vTrace(id, ptr,fStart,fEnd,conditions) } public fwTracehull(Float:fStart[3], Float:fEnd[3], conditions, hull, id, ptr){ return vTrace(id, ptr,fStart,fEnd,conditions,true,hull) } vTrace(id, ptr,Float:fStart[3],Float:fEnd[3],iNoMonsters,bool:hull = false,iHull = 0) { if(is_user_alive(id) && get_user_weapon(id) == CSW_KNIFE && ma_klase[id]) { xs_vec_sub(fEnd,fStart,fEnd) xs_vec_mul_scalar(fEnd,get_pcvar_float(g_pCvar),fEnd); xs_vec_add(fEnd,fStart,fEnd); hull ? engfunc(EngFunc_TraceHull,fStart,fEnd,iNoMonsters,iHull,id,ptr) : engfunc(EngFunc_TraceLine,fStart,fEnd,iNoMonsters, id,ptr) } return FMRES_IGNORED; } public fwSpawn_Grawitacja(id) { if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 700.0/800.0); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 1; return FMRES_IGNORED; } public fwTakeDamage_JedenCios(id, ent, attacker) { if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id]) { cs_set_user_armor(id, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(id) + 1)); return HAM_HANDLED; } return HAM_IGNORED; } public fwPrimaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 1; } public fwSecondaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 0; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Lub
Spoiler
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #include <engine> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Komandos"; new const opis[] = "Natychmiastowe zabicie z noza(PPM)"; new const bronie = 1<<CSW_DEAGLE; new const zdrowie = 40; new const kondycja = 60; new const inteligencja = 5; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) ma_klase[id] = true; public cod_class_disabled(id) ma_klase[id] = false; public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && !(get_user_button(idattacker) & IN_ATTACK)) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
A na serwerze czasami działa 1/1 a czasami nie.
Jak ktoś ma dużo więcej hp: np: z 500+ to nie zabija na raz, tylko zostaje ile hp, np: 100.