M4 Admina
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const perk_name[] = "M4 Admina";
new const perk_desc[] = "Dostajesz M4a1 oraz +30dmg z niego";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "Z!3L0ny");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
cod_give_weapon(id, CSW_M4A1);
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
cod_take_weapon(id,CSW_M4A1);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Ak47 Admina
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const perk_name[] = "AK47 Admina";
new const perk_desc[] = "Dostajesz AK47 oraz +30dmg z niego";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "Z!3L0ny");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
cod_give_weapon(id, CSW_AK47);
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
cod_take_weapon(id,CSW_AK47);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}