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[Noze] Nie widać jaki gracz ma model

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LCA - zdjęcie LCA 30.05.2015

Witam, mam problem otóż jak gracz wybierze sobie nóż, inny gracz nie widzi jego modelu noża jak zrobić aby było widać jaki ktoś sobie wybrał nóż?

(wiem że trzeba będzie dodać p_model) ale jak to nie wiem)

#include <amxmodx> 
#include <amxmisc> 
#include <engine>  
#include <vault> 
#include <hamsandwich> 
#include <fvault> 

#pragma tabsize 0

#define is_valid_player(%1) (1 <= %1 <= 32)

new knife_model[33];

new const g_VAULTNAME[] = "Knife-Skins";
new const VERSION[] = "2.2" 
new const AUTHOR[] = "Asafmazon." 


new iLevel[33];
new iXp[33];

new knife_on;

new MaxLevel;
new StartedLevel;

new cvar_KillXp;
new cvar_HsXp;
new cvar_KnifeXp;

new Forward_spawn;
new Forward_levelup;
new ForwardReturn;

new const g_KnifeNames[][32] =
{
"Piesci",
"Alien Knife",
"Ellium Dagger",
"Dark Dagger",
"Transparent Knife",
"Genuine Dagger",
"Hunt Blade",
"Shadow Blade",
"Slaughterer Axe",
"Golden Katana",
"Assasin's Blade",
"Lightsaber",
"Bloody Wolverine Claws"
};

new const g_KnifevModels[][256] =
{
"models/jb_cypis/v_piesci.mdl",
"models/Knifes/v_knife_alien.mdl",
"models/Knifes/v_knife_ellium.mdl",
"models/Knifes/v_knife_dark.mdl",
"models/Knifes/v_knife_transparent.mdl",
"models/Knifes/v_knife_genuine.mdl",
"models/Knifes/v_knife_hunt.mdl",
"models/Knifes/v_knife_shadow.mdl",
"models/Knifes/v_knife_slaughterer.mdl",
"models/Knifes/v_knife_katana.mdl",
"models/Knifes/v_knife_assasins.mdl",
"models/Knifes/v_knife_lightsaber.mdl",
"models/Knifes/v_knife_wolverine.mdl"
}

native register_maxlevels( maxlevel = 99, started_xp_level = 100 );
native get_user_level( index );
native get_user_xp( index );

public plugin_init() {  
	
	register_plugin(g_VAULTNAME, VERSION, AUTHOR);
	register_cvar("knife_skins", VERSION, FCVAR_SERVER); // Find Servers on Game-Monitor
	set_cvar_string("knife_skins", VERSION); // Find Servers on Game-Monitor
	
	// register max levels 13 is the top level, 100 is the started level xp.
	register_maxlevels( 13, 100 );
	
	//Admin commands
	
	register_concmd("knife_givexp" ,"givexp",ADMIN_RCON,"Dodaj xp graczowi")
	register_concmd("knife_takexp", "takexp",ADMIN_RCON,"Usun xp graczowi")
	
	//Clcmd's
	
	knife_on = register_cvar( "knife_skins", "1" );
	
	register_clcmd("say","HandleSay"); 
	register_clcmd("say_team","HandleSay")
	register_clcmd("say /knife", "KnifeSkinsMenu");
	register_clcmd("say /level", "PlayerLevelsMenu");
	
	//Event's
	
	register_event("CurWeapon","CurWeapon","be","1=1");
	register_event( "DeathMsg", "EventDeathMsg", "a" );
	
	//Cvar's
	
	cvar_KillXp = register_cvar( "kill_xp", "5" );
	cvar_HsXp = register_cvar( "hs_xp", "2" );
	cvar_KnifeXp = register_cvar( "knife_xp", "3" );
	
	//Ham's
	
	RegisterHam( Ham_Spawn, "player", "FwdPlayerSpawn", 1 );
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	
	//Forward's
	
	Forward_levelup = CreateMultiForward( "forward_client_levelup", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL );
	Forward_spawn = CreateMultiForward( "forward_client_spawn", ET_IGNORE, FP_CELL , FP_CELL, FP_CELL );
	
	set_task(15.0, "Knifemessage", 0, _, _, "b")
	set_task(35.0, "Levelmessage", 0, _, _, "b")
} 

public plugin_precache() {  
	
	precache_model("models/Knifes/v_knife_alien.mdl")  
	precache_model("models/Knifes/v_knife_ellium.mdl")  
	precache_model("models/Knifes/v_knife_dark.mdl") 
	precache_model("models/Knifes/v_knife_transparent.mdl") 
	precache_model("models/Knifes/v_knife_genuine.mdl") 
	precache_model("models/Knifes/v_knife_hunt.mdl") 
	precache_model("models/Knifes/v_knife_shadow.mdl") 
	precache_model("models/Knifes/v_knife_slaughterer.mdl") 
	precache_model("models/Knifes/v_knife_katana.mdl") 
	precache_model("models/Knifes/v_knife_assasins.mdl") 
	precache_model("models/Knifes/v_knife_lightsaber.mdl") 
	precache_model("models/Knifes/v_knife_wolverine.mdl") 
	
}

public plugin_natives( )
{
	//Native's
	
	register_library( "Knife-Skins" );
	
	register_native( "register_maxlevels", "_register_maxlevels" );
	register_native( "get_user_level", "_get_user_level" );
	register_native( "set_user_level", "_set_user_level" );
	register_native( "get_user_xp", "_get_user_xp" );
	register_native( "set_user_xp", "_set_user_xp" );
}

public _register_maxlevels( plugin, params )
{
	if( MaxLevel != 0 && StartedLevel != 0 )
	{
		return;
	}
	else
	{
		MaxLevel = get_param( 1 );
		StartedLevel = get_param( 2 );
	}
}

public _get_user_level( plugin, params )
{
	return iLevel[ get_param( 1 ) ];
}

public _set_user_level( plugin, params )
{
	iLevel[ get_param( 1 ) ] = max( get_param( 2 ), MaxLevel );
	
	FlsahLevelUp( get_param( 1 ) );
	
	SaveData( get_param( 1 ) );
	
	LoadData( get_param( 1 ) );
}

public _get_user_xp( plugin, params )
{
	return iXp[ get_param( 1 ) ];
}

public _set_user_xp( plugin, params )
{
	iXp[ get_param( 1 ) ] = get_param( 2 );
	
	CheckLevel( get_param( 1 ) );
	
	SaveData( get_param( 1 ) );
	
	LoadData( get_param( 1 ) );
}

public CheckLevel( id )
{
	if( iLevel[id] == MaxLevel )
	{
		return;
	}
	else
	{
		new level = iLevel[id] > 0 ? iLevel[id] : 1;
		
		new xp = level * StartedLevel;
		
		if( iLevel[id] > 0 )
		{
			xp +=  ( xp * 4 / 2 );
		}
		
		while( iXp[id] >= xp )
		{
			iLevel[id]++;
			
			ColorChat(id,"^4Gratulacje!^1 You'r ma poziom w gore! You'r new^4 LEVEL^1 is: ^3%i^1.", iLevel[id]); 
			ColorChat(0,"^3%s^1 nie do szczebla^4 LEVEL^3 %i^1!",get_player_name(id), iLevel[id]); 
			
			FlsahLevelUp(id);
			
			ExecuteForward( Forward_levelup, ForwardReturn, id, iLevel[id], iXp[id] );
			
			SaveData( id );
			
			CheckLevel( id );
			
			break;
		}
	}
}

public FlsahLevelUp( id )
{
	message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), { 0, 0, 0}, id );
	write_short( 1 << 10 );
	write_short( 1 << 10 );
	write_short( 0 );
	write_byte( 0 );
	write_byte( 255 );
	write_byte( 215 );
	write_byte( 100 );
	message_end( );
}


public HandleSay(id){
	
	if (get_pcvar_num(knife_on) == 0)
	{
		ColorChat(id, "Mod jest wylaczony.");
		return PLUGIN_HANDLED;
	}
	
	new iMsg[200], iArgs[4][60]; 
	new level = iLevel[id] > 0 ? iLevel[id] : 1;
	
	new xp = level * StartedLevel;
	
	if( iLevel[id] > 0 )
	{
		xp +=  ( xp * 4 / 2 );
	}
	
	read_argv(1,iMsg ,sizeof iMsg - 1); 
	parse(iMsg,iArgs[0],charsmax(iArgs[]),iArgs[1],charsmax(iArgs[]),iArgs[2],charsmax(iArgs[]),iArgs[3],charsmax(iArgs[])); 
	
	if (equali(iArgs[0],"/level") || equali(iArgs[0],"/lvl") || equali(iArgs[0],"/xp")) 
	{     
		new player = cmd_target(id,iArgs[1],CMDTARGET_NO_BOTS); 
		
		if (!player) 
		{ 
			ColorChat( id, "Twoj^4 LEVEL^1 jest:^3 %i^4 |^1 Twoj^4 XP^1 jest:^3 %i^1/^3%i^1.", iLevel[id], iXp[id], xp );
		} 
	} 
	
	return 0; 
} 

public EventDeathMsg(id)
{
	if (get_pcvar_num(knife_on) == 0)
		return PLUGIN_HANDLED;
	
	new killer = read_data( 1 );
	new victim = read_data( 2 );
	
	if( killer == victim || ! is_user_connected( killer ) || ! is_user_connected( victim ) )
	{
		return PLUGIN_HANDLED;
		//return;
	}
	
	new XpAmount = get_pcvar_num( cvar_KillXp );
	
	if( read_data( 3 ) )
	{
		XpAmount += get_pcvar_num( cvar_HsXp );
	}
	
	static sWeapon[ 26 ];
	
	read_data( 4, sWeapon, sizeof( sWeapon ) - 1 );
	
	
	if( equal( sWeapon, "knife" ) )   
	{
		XpAmount += get_pcvar_num( cvar_KnifeXp );
	}
	
	iXp[ killer ] += XpAmount;
	
	CheckLevel( killer );
	
	SaveData( killer );
	
	ColorChat( killer, "Zyskales^3 %i^1 XP.", XpAmount );
	
	return PLUGIN_HANDLED;
}

public FwdPlayerSpawn( id )
{
	ExecuteForward( Forward_spawn, ForwardReturn, id, iLevel[id], iXp[id] );
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if( get_pcvar_num( knife_on ) == 0 )
		return HAM_IGNORED;
	
	if( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE )
	{
		SetHamParamFloat(4, damage + knife_model[attacker]);
		
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}

public KnifeSkinsMenu(id) { 
	
	if (get_pcvar_num(knife_on) == 0)
	{
		ColorChat(id, "The mod has been disabale.");
		return PLUGIN_HANDLED;
	}
	
	new szItem[256], szAlien[50], szEllium[50], szDark[50], szTransparent[50], szGenuine[50], szHunt[50], szShadow[50], szSlaughterer[50], szKatana[50], szAssasins[50],
	szLightsaber[50], szWolverine[50];
	
	new level = iLevel[id] > 0 ? iLevel[id] : 1;
	
	new xp = level * StartedLevel;
	
	if( iLevel[id] > 0 )
	{
		xp +=  ( xp * 4 / 2 );
	}
	
	formatex(szItem, charsmax(szItem), "\w[ \r%s \w] \yKnife Menu \rv%s^n\yTwoj Level: \r%d \w- \yTwoj XP: \r%d\w/\r%d\w.^n\yStrona:\r", g_VAULTNAME, VERSION,iLevel[id],iXp[id], xp);
	formatex(szAlien, charsmax(szAlien),"%s", iLevel[id] >= 1 ? "\wNoz Obcego [\yodblokowany\w]" : "\dNoz Obcego [\rLEVEL 1 Zablokowany\d]");
	formatex(szEllium, charsmax(szEllium),"%s", iLevel[id] >= 2 ? "\wSztylet LCA [\yodblokowany\w]" : "\dEllium Knife [\rLEVEL 2 Zablokowany\d]");
	formatex(szDark, charsmax(szDark),"%s", iLevel[id] >= 3 ? "\wDark Dagger [\yodblokowany\w]" : "\dDark Dagger [\rLEVEL 3 Zablokowany\d]");
	formatex(szTransparent, charsmax(szTransparent),"%s", iLevel[id] >= 4 ? "\wTransparent Knife [\yodblokowany\w]" : "\dTransparent Knife [\rLEVEL 4 Zablokowany\d]");
	formatex(szGenuine, charsmax(szGenuine),"%s", iLevel[id] >= 5 ? "\wGenuine Dagger [\yodblokowany\w]" : "\dGenuine Dagger [\rLEVEL 5 Zablokowany\d]");
	formatex(szHunt, charsmax(szHunt),"%s", iLevel[id] >= 6 ? "\wHunt Blade [\yodblokowany\w]" : "\dHunt Blade [\rLEVEL 6 Zablokowany\d]");
	formatex(szShadow, charsmax(szShadow),"%s", iLevel[id] >= 7 ? "\wShadow Blade [\yodblokowany\w]" : "\dShadow Blade [\rLEVEL 7 Zablokowany\d]");
	formatex(szSlaughterer, charsmax(szSlaughterer),"%s", iLevel[id] >= 8 ? "\wSlaughterer Axe [\yodblokowany\w]" : "\dSlaughterer Axe [\rLEVEL 8 Zablokowany\d]");
	formatex(szKatana, charsmax(szKatana),"%s", iLevel[id] >= 9 ? "\wGolden Katana [\yodblokowany\w]" : "\dGolden Katana [\rLEVEL 9 Zablokowany\d]");
	formatex(szAssasins, charsmax(szAssasins),"%s", iLevel[id] >= 10 ? "\wAssasin's Blade [\yodblokowany\w]" : "\dAssasin's Blade [\rLEVEL 10 Zablokowany\d]");
	formatex(szLightsaber, charsmax(szLightsaber),"%s", iLevel[id] >= 11 ? "\wLightsaber [\yodblokowany\w]" : "\dLightsaber [\rLEVEL 11 Zablokowany\d]");
	formatex(szWolverine, charsmax(szWolverine),"%s", iLevel[id] >= 12 ? "\wBloody Wolverine Claws [\yodblokowany\w]" : "\dBloody Wolverine Claws [\rLEVEL 12 Zablokowany\d]");

	new menu = menu_create( szItem, "KnifeSkinsMenu_Handler" ); 
	menu_additem(menu, "\wNormal Knife [\yUNLOCKED\w]", "", 0 );
	menu_additem(menu, szAlien, "", iLevel[id] >= 1 ? 0 : 1);
	menu_additem(menu, szEllium, "", iLevel[id] >= 2 ? 0 : 1);
	menu_additem(menu, szDark, "", iLevel[id] >= 3 ? 0 : 1);
	menu_additem(menu, szTransparent, "", iLevel[id] >= 4 ? 0 : 1);
	menu_additem(menu, szGenuine, "", iLevel[id] >= 5 ? 0 : 1);
	menu_additem(menu, szHunt, "", iLevel[id] >= 6 ? 0 : 1);
	menu_additem(menu, szShadow, "", iLevel[id] >= 7 ? 0 : 1);
	menu_additem(menu, szSlaughterer, "", iLevel[id] >= 8 ? 0 : 1);
	menu_additem(menu, szKatana, "", iLevel[id] >= 9 ? 0 : 1);
	menu_additem(menu, szAssasins, "", iLevel[id] >= 10 ? 0 : 1);
	menu_additem(menu, szLightsaber, "", iLevel[id] >= 11 ? 0 : 1);
	menu_additem(menu, szWolverine, "", iLevel[id] >= 12 ? 0 : 1);

	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL );
	menu_display(id, menu, 0 );
	
	return PLUGIN_HANDLED;
} 

public KnifeSkinsMenu_Handler(id, menu, item) 
{
	if(item == MENU_EXIT)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	SetKnife(id, item);
	ColorChat(id, "The knife you chose is: ^4%s^1.", g_KnifeNames[item]);
	
	SaveData(id);
	return PLUGIN_HANDLED;
}

public SetKnife(id, item) { 
	
	knife_model[id] = item
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)  
	if ( Weapon != CSW_KNIFE ) 
		return PLUGIN_HANDLED 
	
	new vModel[56],pModel[56] 
	
	if (get_pcvar_num(knife_on) == 0)
	{
		format(vModel,55,"models/jb_cypis/v_piesci.mdl") 
		return PLUGIN_HANDLED;
	}
	
	format(vModel,55, g_KnifevModels[item]) 
	format(pModel,55,"models/jb_cypis/p_piesci.mdl")
	entity_set_string(id, EV_SZ_viewmodel, vModel) 
	entity_set_string(id, EV_SZ_weaponmodel, pModel) 
	
	return PLUGIN_HANDLED;   
}

public PlayerLevelsMenu(id)
{	
	if (get_pcvar_num(knife_on) == 0)
	{
		ColorChat(id, "Mod jest wylaczony.");
		return PLUGIN_HANDLED;
	}
	
	new some[256], menu;
	
	static players[32],szTemp[10],pnum;	
	get_players(players,pnum,"ch");
	
	formatex(some,255,"\w[ \r%s \w] \yPlayer's Level:\r", g_VAULTNAME);
	
	menu = menu_create(some,"PlayerLevelsMenu_Handler");
	
	for (new i; i < pnum; i++)
	{
		new level = iLevel[players[i]] > 0 ? iLevel[players[i]] : 1;
		
		new xp = level * StartedLevel;
		
		if( iLevel[players[i]] > 0 )
		{
			xp +=  ( xp * 4 / 2 );
		}
		
		formatex(some,256,"%s \y(Level: \r%i\y) \w- \y(XP: \r%i\w/\r%i\y)",get_player_name(players[i]), iLevel[players[i]], iXp[players[i]], xp);
		num_to_str(players[i],szTemp,charsmax(szTemp));
		menu_additem(menu, some, szTemp);
	}
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL );
	menu_display(id, menu);
	
	return PLUGIN_HANDLED;
}

public PlayerLevelsMenu_Handler(id,menu, item){
	if (item == MENU_EXIT)
	{
		menu_destroy(menu);
		return;
	}
	
	new data[6] ,szName[64],access,callback;
	
	menu_item_getinfo(menu, item, access, data, charsmax(data), szName, charsmax(szName), callback);
	
	new player = str_to_num(data);
	
	new level = iLevel[player] > 0 ? iLevel[player] : 1;
	
	new xp = level * StartedLevel;
	
	if( iLevel[player] > 0 )
	{
		xp +=  ( xp * 4 / 2 );
	}
	
	ColorChat(id,"^3%s's ^4LEVEL ^1jest: ^3%i ^1with ^3%i^1/^3%i ^4XP^1.",get_player_name(player), iLevel[player], iXp[player], xp);
	PlayerLevelsMenu(id);
}

public CurWeapon(id) 
{
	// Set Knife Model
	SetKnife(id, knife_model[id])
} 

public givexp(id) {
	if (get_pcvar_num(knife_on) == 0)
	{
		ColorChat(id, "Mod zostal wylaczony.");
		return PLUGIN_HANDLED;
	}
	
	if( get_user_flags( id ) & ADMIN_RCON ) {
		
		new PlayerToGive[32], XP[32]
		read_argv(1,PlayerToGive,31)
		read_argv(2,XP, 31)
		new Player = cmd_target(id,PlayerToGive,9)
		
		if(!Player) {
			
			return PLUGIN_HANDLED
			
		}
		
		new XPtoGive = str_to_num(XP)
		new name[32],owner[32]
		get_user_name(id,owner,31)
		get_user_name(Player,name,31)
		ColorChat(0,"^4ADMIN^3 %s^1 dal^4 %s^3 %s^1 XP.", owner,name,XP );
		iXp[Player]+= XPtoGive
		CheckLevel(Player);
		SaveData(id)
		
	}
	
	else {
		
		client_print(id,print_console,"Nie masz dostepu do tego polecenia")
		
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_HANDLED;
}

public takexp(id) {
	if (get_pcvar_num(knife_on) == 0)
	{
		ColorChat(id, "Mod zostal wylaczony.");
		return PLUGIN_HANDLED;
	}
	
	if(get_user_flags(id) & ADMIN_RCON ) {
		
		
		new PlayerToTake[32], XP[32]
		read_argv(1,PlayerToTake,31 )
		read_argv(2,XP,31 )
		new Player = cmd_target(id,PlayerToTake,9)
		
		if(!Player) {
			
			return PLUGIN_HANDLED
			
		}
		
		new XPtoTake = str_to_num(XP)
		new name[32],owner[32]
		get_user_name(id,owner,31)
		get_user_name(Player,name,31)
		ColorChat(0,"^4ADMIN^3 %s^1 take to^4 %s^3 %s^1 XP.", owner,name,XP );
		iXp[ Player ]-=XPtoTake
		CheckLevel(Player);
		SaveData(id)
		
	}
	
	else {
		
		client_print(id,print_console,"Nie masz dostepu do tego polecenia.")
		
		return PLUGIN_HANDLED
		
	}
	
	return PLUGIN_HANDLED;
}

public client_disconnect(id) {   
	
	if(task_exists(id)){
		remove_task(id) 
	}
	SaveData(id);
}   

public Levelmessage(id) { 
	
	if (get_pcvar_num(knife_on) == 0)
		return PLUGIN_HANDLED;
	
	ColorChat(0,"To see other ^4Players Level ^1type ^3/level ^1in chat."); 
	return PLUGIN_HANDLED;
}

public client_putinserver(id) LoadData(id);

public SaveData(id){ 
	
	new authid[32] 
	get_user_authid(id, authid, 31) 
	
	new vaultkey[64] 
	new vaultdata[64] 
	
	format(vaultkey, 63, "KNIFEMOD_%s", authid) 
	format(vaultdata, 63, "%d", knife_model[id]) 
	set_vaultdata(vaultkey, vaultdata)
	
	new data[ 16 ];
	
	get_user_authid( id, authid, sizeof( authid ) - 1 );
	
	formatex( data, sizeof( data ) - 1, "%d %d", iLevel[id], iXp[id] );
	
	fvault_set_data(g_VAULTNAME, authid, data );
	
	return;
	
	
} 

public LoadData(id){ 
	
	new authid[32]  
	get_user_authid(id,authid,31) 
	
	new vaultkey[64], vaultdata[64] 
	
	format(vaultkey, 63, "KNIFEMOD_%s", authid) 
	get_vaultdata(vaultkey, vaultdata, 63) 
	knife_model[id] = str_to_num(vaultdata)
	
	new data[ 16 ], szLevel[ 8 ], szXp[ 8 ];
	
	get_user_authid( id, authid, sizeof( authid ) - 1 );
	
	if( fvault_get_data(g_VAULTNAME, authid, data, sizeof( data ) - 1 ) )
	{
		strbreak( data, szLevel, sizeof( szLevel ) - 1, szXp, sizeof( szXp ) - 1 );
		
		iLevel[id] = str_to_num( szLevel );
		iXp[id] = str_to_num( szXp );
		
		return;
	}
	else
	{
		iLevel[id] = 0;
		iXp[id] = 0;
		
		return;
	}
}

stock get_player_name(id){
	static szName[32];
	get_user_name(id,szName,31);
	return szName;
}

stock ColorChat( const id, const string[ ], { Float, Sql, Resul, _ } : ... )
{
new msg[ 191 ], players[ 32 ], count = 1;

static len;
len = formatex( msg, charsmax( msg ), "^x04[^x01 Knife-Skins^x04 ]^x01 " );
vformat( msg[ len ], charsmax( msg ) - len, string, 3 );

if( id )
	players[ 0 ] = id;
	else
		get_players( players,count,"ch" );
	
	for( new i = 0; i < count; i++ )
	{
		if( is_user_connected( players[i] ) )
		{
			message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _ , players[ i ] );
			write_byte( players[ i ] );
			write_string( msg );
			message_end( );
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


Użytkownik LCA edytował ten post 30.05.2015 23:45
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Z!3L0ny - zdjęcie Z!3L0ny 31.05.2015

Do plugin prechache dodajesz nowa linje dajesz ta sama sciezke i zamiast v na koncu dajesz p i potem dodajesz pev'a jak nie masz (jak nie umiesz to potem ci zrobie po fonie jestem)
Użytkownik Z!3L0ny edytował ten post 31.05.2015 07:56
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LCA - zdjęcie LCA 31.05.2015

Tylko wiem jak dodać precache, jeżeli chodzi o pev'a to nie mam zielonego pojecia co to jest :/

public plugin_precache() { 
    precache_model("models/Knifes/v_knife_alien.mdl")  
    precache_model("models/Knifes/p_knife_alien.mdl")
    precache_model("models/Knifes/v_knife_ellium.mdl")  
    precache_model("models/Knifes/p_knife_ellium.mdl")
............................................................... itd    
}

Użytkownik LCA edytował ten post 31.05.2015 11:16
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Z!3L0ny - zdjęcie Z!3L0ny 31.05.2015

 

Tylko wiem jak dodać precache, jeżeli chodzi o pev'a to nie mam zielonego pojecia co to jest :/

public plugin_precache() { 
    precache_model("models/Knifes/v_knife_alien.mdl")  
    precache_model("models/Knifes/p_knife_alien.mdl")
    precache_model("models/Knifes/v_knife_ellium.mdl")  
    precache_model("models/Knifes/p_knife_ellium.mdl")
............................................................... itd    
}

Z tego co widzę jest ten pev pod inną postacią zobacz czy jak dodasz w precache to p_ będzie czytał

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LCA - zdjęcie LCA 31.05.2015

Nie czyta  :)


Użytkownik LCA edytował ten post 31.05.2015 18:46
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LCA - zdjęcie LCA 06.06.2015

RefresH  ;)

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