szukam plugina na wyrzucanie granata na ko...
Najlepsza odpowiedź Asiap 25.05.2015 00:20
#include <amxmodx> #include <hamsandwich> #include <fakemeta> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "asiap" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_logevent("KoniecRundy", 2, "1=Round_End"); } public KoniecRundy() { new Players[32], iNum, iPlayer; get_players(Players, iNum, "ach"); for(iPlayer = 0; iPlayer < iNum; ++iPlayer) { StripUserWeaponName(Players[iPlayer], "weapon_hegrenade"); } } stock StripUserWeaponName(iPlayer, szWeapon[]) { new iWeapon = get_weaponid(szWeapon); if(!iWeapon) { return PLUGIN_CONTINUE; } new iEnt; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", szWeapon)) && pev(iEnt, pev_owner) != iPlayer) { } if(!iEnt) { return PLUGIN_CONTINUE; } if(get_user_weapon(iPlayer) == iWeapon) { ExecuteHamB(Ham_Weapon_RetireWeapon, iEnt); } if(!ExecuteHamB(Ham_RemovePlayerItem, iPlayer, iEnt)) { return PLUGIN_CONTINUE; } ExecuteHamB(Ham_Item_Kill, iEnt); set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<iWeapon)); return PLUGIN_HANDLED; }Przejdź do postu
Najlepsza odpowiedź
Asiap
25.05.2015
#include <amxmodx> #include <hamsandwich> #include <fakemeta> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "asiap" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_logevent("KoniecRundy", 2, "1=Round_End"); } public KoniecRundy() { new Players[32], iNum, iPlayer; get_players(Players, iNum, "ach"); for(iPlayer = 0; iPlayer < iNum; ++iPlayer) { StripUserWeaponName(Players[iPlayer], "weapon_hegrenade"); } } stock StripUserWeaponName(iPlayer, szWeapon[]) { new iWeapon = get_weaponid(szWeapon); if(!iWeapon) { return PLUGIN_CONTINUE; } new iEnt; while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", szWeapon)) && pev(iEnt, pev_owner) != iPlayer) { } if(!iEnt) { return PLUGIN_CONTINUE; } if(get_user_weapon(iPlayer) == iWeapon) { ExecuteHamB(Ham_Weapon_RetireWeapon, iEnt); } if(!ExecuteHamB(Ham_RemovePlayerItem, iPlayer, iEnt)) { return PLUGIN_CONTINUE; } ExecuteHamB(Ham_Item_Kill, iEnt); set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<iWeapon)); return PLUGIN_HANDLED; }