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szukam plugina na wyrzucanie granata na ko...


Najlepsza odpowiedź Asiap 25.05.2015 00:20

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "asiap"

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	register_logevent("KoniecRundy", 2, "1=Round_End");
}

public KoniecRundy()
{
	new Players[32], iNum, iPlayer;
	get_players(Players, iNum, "ach");

	for(iPlayer = 0; iPlayer < iNum; ++iPlayer)
	{
		StripUserWeaponName(Players[iPlayer], "weapon_hegrenade");
	}
}

stock StripUserWeaponName(iPlayer, szWeapon[])
{
	new iWeapon = get_weaponid(szWeapon);
	if(!iWeapon)
	{
		return PLUGIN_CONTINUE;
	}

	new iEnt;
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", szWeapon)) && pev(iEnt, pev_owner) != iPlayer)
	{
	}

	if(!iEnt)
	{
		return PLUGIN_CONTINUE;
	}

	if(get_user_weapon(iPlayer) == iWeapon)
	{
		ExecuteHamB(Ham_Weapon_RetireWeapon, iEnt);
	}

	if(!ExecuteHamB(Ham_RemovePlayerItem, iPlayer, iEnt))
	{
		return PLUGIN_CONTINUE;
	}

	ExecuteHamB(Ham_Item_Kill, iEnt);
	set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<iWeapon));
	return PLUGIN_HANDLED;
}
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tytusek - zdjęcie tytusek 24.05.2015

tak jak w temacie 

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Najlepsza odpowiedź Asiap - zdjęcie Asiap 25.05.2015

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "asiap"

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);

	register_logevent("KoniecRundy", 2, "1=Round_End");
}

public KoniecRundy()
{
	new Players[32], iNum, iPlayer;
	get_players(Players, iNum, "ach");

	for(iPlayer = 0; iPlayer < iNum; ++iPlayer)
	{
		StripUserWeaponName(Players[iPlayer], "weapon_hegrenade");
	}
}

stock StripUserWeaponName(iPlayer, szWeapon[])
{
	new iWeapon = get_weaponid(szWeapon);
	if(!iWeapon)
	{
		return PLUGIN_CONTINUE;
	}

	new iEnt;
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", szWeapon)) && pev(iEnt, pev_owner) != iPlayer)
	{
	}

	if(!iEnt)
	{
		return PLUGIN_CONTINUE;
	}

	if(get_user_weapon(iPlayer) == iWeapon)
	{
		ExecuteHamB(Ham_Weapon_RetireWeapon, iEnt);
	}

	if(!ExecuteHamB(Ham_RemovePlayerItem, iPlayer, iEnt))
	{
		return PLUGIN_CONTINUE;
	}

	ExecuteHamB(Ham_Item_Kill, iEnt);
	set_pev(iPlayer, pev_weapons, pev(iPlayer, pev_weapons) & ~(1<<iWeapon));
	return PLUGIN_HANDLED;
}
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