A więc tak chciałbym przerobić killday na serwerze jalibreak tak ,aby po włączeniu zabawy włącza się muzyka.
Prosiłbym o wskazanie błędu.
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <jailbreak> #define PLUGIN "[Jail] KillDay" #define VERSION "1.0.6" #define AUTHOR "Cypis" new const maxAmmo[31] = {0,52,0,90,1,31,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,31,90,120,90,2,35,90,90,0,100}; new const idWeapons[] = {3,5,7,8,12,13,14,15,18,19,20,21,22,23,27,28,30}; new id_killday; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) id_killday = jail_register_game("KillDay"); } public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound) { static szTime[12]; if(day == PIATEK || day == id_killday) { static szTimes[12]; format_time(szTime, 11, "%M:%S", gTimeRound-30); format_time(szTimes, 11, "%M:%S", gTimeRound-60); formatex(szInfo2, 511, "Zasady:^n%s - wiezniowie dostaja bron^n%s - walka wiezniow miedzy soba^nGrupy moga byc maksymalnie 2 osobowe!^nOstatni wiezien ma zyczenie", szTime, szTimes); szInfo = "Dzisiaj jest KillDay"; jail_set_prisoners_micro(true, true); jail_set_ct_hit_tt(true); jail_set_god_ct(true); setting[0] = 1; setting[1] = 1; setting[2] = 1; setting[4] = 1; setting[6] = 1; setting[7] = 1; } } public OnDayStartPost(day) { if(day == PIATEK || day == id_killday) { jail_open_cele(); jail_set_game_hud(60, "Rozpoczecie zabawy za"); } } public OnGameHudTick(day, count) { if(count != 30) return; if(day != PIATEK && day != id_killday) return; new nameweapon[24], wid = idWeapons[random(charsmax(idWeapons))]; get_weaponname(wid, nameweapon, 23); for(new i=1; i<=MAX; i++) { if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_T) continue; strip_user_weapons(i); give_item(i, "weapon_knife"); give_item(i, "weapon_glock18"); give_item(i, nameweapon); cs_set_user_bpammo(i, wid, maxAmmo[wid]); cs_set_user_bpammo(i, CSW_GLOCK18, maxAmmo[CSW_GLOCK18]); } } public plugin_precache() precache_sound("muza/muza.mp3"); public OnDayStartPost(day) client_cmd(0, "mp3 play sound/muza/muza.mp3"); public OnRemoveData(day) client_cmd(0, "mp3 stop"); public OnGameHudEnd(day) { if(day == PIATEK || day == id_killday) { set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0); show_hudmessage(0, "== TT vs TT =="); jail_set_prisoners_fight(true, false, false); } }
Użytkownik DARK KiLLER edytował ten post 06.03.2015 22:34