Witam, pomoże mi zmienić pozycję ikonki.
Stanowisko to jest, że to pragnienie na stronie ekranu wil Playera
public AddToFullPack(es, e, ent, host, host_flags, player, p_set) { if(!is_user_connected(host) || !pev_valid(host) || !pev_valid(ent)) return FMRES_IGNORED if (ent == g_player_hud[host]) { static Float:origin[3], Float:forvec[3], Float:voffsets[64] pev(host, pev_origin, origin) pev(host, pev_view_ofs, voffsets) xs_vec_add(origin, voffsets, origin) velocity_by_aim(host, 12, forvec) xs_vec_add(origin, forvec, origin) //xs_vec_add(origin[2], forvec, origin) engfunc(EngFunc_SetOrigin, ent, origin) set_es(es, ES_Origin, origin) set_es(es, ES_RenderMode, kRenderTransAdd) set_es(es, ES_RenderAmt, 255) } return FMRES_IGNORED } public ShowSprite(id, const sprite[]) { if(!is_user_connected(id)) return remove_task(id) if(!pev_valid(g_player_hud[id])) g_player_hud[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite")) set_pev(g_player_hud[id], pev_takedamage, 0.0) set_pev(g_player_hud[id], pev_solid, SOLID_NOT) set_pev(g_player_hud[id], pev_movetype, MOVETYPE_NONE) engfunc(EngFunc_SetModel, g_player_hud[id], sprite) set_pev(g_player_hud[id], pev_rendermode, kRenderTransAdd) set_pev(g_player_hud[id], pev_renderamt, 0.0) set_pev(g_player_hud[id], pev_scale, 0.03) set_pev(g_player_hud[id], pev_animtime, get_gametime()) set_pev(g_player_hud[id], pev_framerate, 0.0) set_pev(g_player_hud[id], pev_spawnflags, SF_SPRITE_STARTON) dllfunc(DLLFunc_Spawn, g_player_hud[id]) set_task(9.0, "RemoveSprite", id) } public RemoveSprite(id) { if(pev_valid(g_player_hud[id])) { engfunc(EngFunc_RemoveEntity, g_player_hud[id]) g_player_hud[id] = 0 remove_task(id) } else { g_player_hud[id] = 0 remove_task(id) } }