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Game Name Changer

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HelloL - zdjęcie HelloL 11.09.2009

Witam mam problem z tym pluginem poniewaz wszystko wpisalem tak jak trzeba w amxx.cfg wpisalem cvar
amx_gamename "NS/Steam"
w plugin.ini gamenamechanger.amxx ale ciagle sie nie zmienila ta nazwa :| Dlaczego HELP ME dalem resa serwa i zmienilem mape i nic nie dalo
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mati009988 - zdjęcie mati009988 11.09.2009

Dwa protokoły... , ten plugin nie zadziała
Nazwę gry zmieniasz w dproto.cfg
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mikus - zdjęcie mikus 12.09.2009

Podaj plik zawartość dproto.cfg to ci napisze jak zmienić.
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Change - zdjęcie Change 12.09.2009

Mam to samo. dproto.cfg:

# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

#LoggingMode:
#	1 = Console
#	2 = Log Files
#	3 = Both
LoggingMode = 2

# UserinfoVerification - Userinfo verification mode
#	1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode)
#	2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode)
#	3 = Both
# Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients
UserinfoVerification = 3
MaxUserInfoSize = 230
ValidInfoFields_Engine = namebottomcolortopcolormodelcl_lccl_lwcl_updateratecl_dlmaxrate_pw*hltvpassword
ValidInfoFields_cstrike = _vgui_menus_cl_autowepswitch
ValidInfoFields_ag = cl_autowepswitch


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientIDs
# 1: Real steam (STEAM_xx:xx:xx)
# 2: Real valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprected - client will be rejected
# 6: reserved
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use this to set authid's for clients
cid_HLTV = 7
cid_NoSteam47 = 8
cid_NoSteam48 = 10
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
cid_SteamPending = 9

# IPGen_Prefix1 (int)
# STEAM_a:b:c
#       ^ - this prefix for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
#         ^ - this prefix for authids generated by IP
IPGen_Prefix2 = 3

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================
# 		OTHER STUFF
# ========================================================

# Emulation (0/1)
# Enables built=in eSTEAMATiON support
Emulation = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system. 
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions. 
# This is a fix for startup freeze for old servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 	0 = New style (Source)
#	1 = Old Style
#	2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2


# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# 	Use the SubServer_AnswerType parameter to set answer type to info queries
# 	Use the SubServer_Port parameter to set secondary server port
# 	Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
 

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 


# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
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Portek - zdjęcie Portek 13.09.2009

Game_Name = "Nowa nazwa"

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mikus - zdjęcie mikus 13.09.2009

Bez ""
Game_Name = Nowa nazwa
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