Prośba o Małą Modyfikacje :)
Misiaczek ;c
05.09.2009
Prosił bym o małą modyfikacje Restartu R3X'a, a mianowicie zamiast 1 restartu to 3 restarty i zeby bylo tak:
Przed 1 Restartem, w say pisze: -=[ Fight after 3 restarts ]=-
1 Restart, w say pisze: -=[ #1 ]=-
2 Restart, w say pisze: -=[ #2 ]=-
3 Restart, w say pisze: -=[ #3 ]=-
Po 3 Restarcie i rozpoczęciu normalnej gry w say pisze:
-=[LIVE--------]=-
-=[-LIVE-------]=-
-=[--LIVE------]=-
-=[---LIVE-----]=-
-=[----LIVE----]=-
-=[-----LIVE---]=-
-=[------LIVE--]=-
-=[-------LIVE-]=-
-=[--------LIVE]=-
-=[E--------LIV]=-
-=[VE--------LI]=-
-=[IVE--------L]=-
-=[LIVE--------]=-
-=[-LIVE-------]=-
-=[--LIVE------]=-
-=[---LIVE-----]=-
-=[----LIVE----]=-
-=[-----LIVE---]=-
-=[------LIVE--]=-
-=[-------LIVE-]=-
-=[--------LIVE]=-
-=[E--------LIV]=-
-=[VE--------LI]=-
-=[IVE--------L]=-
-=[LIVE--------]=-
-=[-LIVE-------]=-
-=[--LIVE------]=-
-=[---LIVE-----]=-
-=[----LIVE----]=-
-=[---HF&GL---]=-
-=[-----Go-----]=-
-=[-----Go-----]=-
SMA
Myślę że rozumiecie o co Mi się rozchodzi
Przed 1 Restartem, w say pisze: -=[ Fight after 3 restarts ]=-
1 Restart, w say pisze: -=[ #1 ]=-
2 Restart, w say pisze: -=[ #2 ]=-
3 Restart, w say pisze: -=[ #3 ]=-
Po 3 Restarcie i rozpoczęciu normalnej gry w say pisze:
-=[LIVE--------]=-
-=[-LIVE-------]=-
-=[--LIVE------]=-
-=[---LIVE-----]=-
-=[----LIVE----]=-
-=[-----LIVE---]=-
-=[------LIVE--]=-
-=[-------LIVE-]=-
-=[--------LIVE]=-
-=[E--------LIV]=-
-=[VE--------LI]=-
-=[IVE--------L]=-
-=[LIVE--------]=-
-=[-LIVE-------]=-
-=[--LIVE------]=-
-=[---LIVE-----]=-
-=[----LIVE----]=-
-=[-----LIVE---]=-
-=[------LIVE--]=-
-=[-------LIVE-]=-
-=[--------LIVE]=-
-=[E--------LIV]=-
-=[VE--------LI]=-
-=[IVE--------L]=-
-=[LIVE--------]=-
-=[-LIVE-------]=-
-=[--LIVE------]=-
-=[---LIVE-----]=-
-=[----LIVE----]=-
-=[---HF&GL---]=-
-=[-----Go-----]=-
-=[-----Go-----]=-
SMA
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #define PLUGIN "Rozgrzewka" #define VERSION "1.2.2" #define AUTHOR "R3X" new const gszMusic[]="mis/muzyka_restart.mp3"; new const Jeden[]="mis/1.mp3"; new const Dwa[]="mis/2.mp3"; new const Trzy[]="mis/3.mp3"; new const gszPausePlugins[][]= { "alt_end_round_sounds.amxx" }; new const giColor[3]={0, 200,200}; #define MAX_PLAYERS 32 #define SPAWN_TASKID 9999 #define TASK_EQUIP 99999 #define RESTART_TASKID 123 #define ACTIVE_TASKID 124 new bool:Active=false; new bool:gbPlay[33]; new Float:fPosition[2]; new g_cvarRTime; new g_cvarFreeze; new g_cvarTimerX,g_cvarTimerY, g_cvarDelay, g_cvarSpawnDelay; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("TextMsg", "Game_Restart", "a", "2Game_C"); register_event("DeathMsg","onDeath","a"); register_event("CurWeapon","eventCurWeapon","be","1=0", "2!0"); RegisterHam(Ham_Spawn, "player", "fwSpawn",1); register_forward(FM_SetModel, "fwSetModel",1); register_event("HLTV", "setWeapons", "a", "1=0", "2=0"); g_cvarRTime=register_cvar("restart_time","60",0,60.0); g_cvarTimerX=register_cvar("restart_timer_pozx","0.01",0,0.01); g_cvarTimerY=register_cvar("restart_timer_pozy","0.86",0,0.86); g_cvarDelay=register_cvar("restart_weapondelay","1.0",0,1.0); g_cvarSpawnDelay=register_cvar("restart_spawndelay","2.0",0,2.0); g_cvarFreeze=get_cvar_pointer("mp_freezetime"); blockBuy(); } public plugin_precache() { precache_sound(gszMusic); precache_sound(Jeden); precache_sound(Dwa); precache_sound(Trzy); } public Game_Restart() { if(Active) { remove_task(RESTART_TASKID); return; } Active=true; new iRTime=get_pcvar_num(g_cvarRTime)+get_pcvar_num(g_cvarFreeze)+1; for(new i=1;i<33;i++) gbPlay[i]=true; fPosition[0]=get_pcvar_float(g_cvarTimerX); fPosition[1]=get_pcvar_float(g_cvarTimerY); new param[1]; param[0]=iRTime; set_task(1.0,"CountDown",RESTART_TASKID,param,1); for(new i=0;i<sizeof gszPausePlugins;i++) pause("ac",gszPausePlugins[i]); } public CountDown(param[1]) { new iNow=param[0]--; switch(iNow){ case 0: { server_cmd("sv_restartround 1"); clearRespawns(); new param[1]; param[0]=0; set_task(1.0,"Activation",ACTIVE_TASKID,param,1); for(new i=0;i<sizeof gszPausePlugins;i++) unpause("ac",gszPausePlugins[i]); } case 1: { //client_cmd(0,"speak one"); client_cmd(0,"mp3 play sound/%s",Jeden); } case 2: { //client_cmd(0,"speak two"); client_cmd(0,"mp3 play sound/%s",Dwa); } case 3: { //client_cmd(0,"speak three"); client_cmd(0,"mp3 play sound/%s",Trzy); } } if(iNow>=1) set_task(1.0,"CountDown",RESTART_TASKID,param,1); new fx=0; if(iNow<=5) { fx=1; } set_hudmessage(giColor[0], giColor[1], giColor[2], fPosition[0], fPosition[1], fx, 6.0, 1.0) show_hudmessage(0, "Czas rozgrzewki^n%2d:%02d^nHL & GF",iNow/60,iNow%60); } public Activation(param[1]) { Active=(param[0]==0)?false:true; } public onDeath() { new vid=read_data(2); if(Active) set_task(get_pcvar_float(g_cvarSpawnDelay),"respawn",SPAWN_TASKID+vid); return PLUGIN_CONTINUE; } public fwSpawn(id) { if(Active && is_user_alive(id)) { if(gbPlay[id]) { play(id, gszMusic); gbPlay[id]=false; } if(task_exists(TASK_EQUIP+id)) remove_task(TASK_EQUIP+id); set_task(0.2, "taskEquip", TASK_EQUIP+id); } } public eventCurWeapon(id) { if(Active) { if(task_exists(TASK_EQUIP+id)) remove_task(TASK_EQUIP+id); set_task(0.5, "taskEquip", TASK_EQUIP+id); } } public taskEquip(id) { id-=TASK_EQUIP; if(Active && is_user_alive(id)) { fm_strip_user_weapons(id); fm_give_item(id, "weapon_hegrenade"); } } public fwSetModel(ent, szModel[]) { if(Active) { if(equal(szModel[7], "w_hegrenade.mdl")) set_task(get_pcvar_float(g_cvarDelay), "taskEquip", TASK_EQUIP+pev(ent,pev_owner)); else { static szClass[32]; pev(ent, pev_classname,szClass ,31); if(equal(szClass, "weaponbox") || contain(szClass, "weapon_")==0 || contain(szClass, "item_")==0 ) { set_pev(ent, pev_solid, SOLID_NOT); fm_set_rendering(ent, _, _,_,_,kRenderTransAlpha,0); } } } } public respawn(task_id) { ExecuteHamB(Ham_CS_RoundRespawn,task_id-SPAWN_TASKID); } public clearRespawns() { for(new i=1;i<=MAX_PLAYERS;i++) { if(task_exists(SPAWN_TASKID+i)) remove_task(SPAWN_TASKID+i); if(task_exists(TASK_EQUIP+i)) remove_task(TASK_EQUIP+i); } } public blockBuy() { register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("p228","block"); register_clcmd("228compact","block"); register_clcmd("shield","block"); register_clcmd("scout","block"); register_clcmd("hegren","block"); register_clcmd("xm1014","block"); register_clcmd("autoshotgun","block"); register_clcmd("mac10","block"); register_clcmd("aug","block"); register_clcmd("bullpup","block"); register_clcmd("sgren","block"); register_clcmd("elites","block"); register_clcmd("fn57","block"); register_clcmd("fiveseven","block"); register_clcmd("ump45","block"); register_clcmd("sg550","block"); register_clcmd("krieg550","block"); register_clcmd("galil","block"); register_clcmd("defender","block"); register_clcmd("famas","block"); register_clcmd("clarion","block"); register_clcmd("usp","block"); register_clcmd("km45","block"); register_clcmd("glock","block"); register_clcmd("9x19mm","block"); register_clcmd("awp","block"); register_clcmd("magnum","block"); register_clcmd("mp5","block"); register_clcmd("smg","block"); register_clcmd("m249","block"); register_clcmd("m3","block"); register_clcmd("12gauge","block"); register_clcmd("m4a1","block"); register_clcmd("tmp","block"); register_clcmd("mp","block"); register_clcmd("g3sg1","block"); register_clcmd("d3au1","block"); register_clcmd("flash","block"); register_clcmd("deagle","block"); register_clcmd("nighthawk","block"); register_clcmd("sg552","block"); register_clcmd("krieg552","block"); register_clcmd("ak47","block"); register_clcmd("cv47","block"); register_clcmd("p90","block"); register_clcmd("c90","block"); register_clcmd("primammo","block"); register_clcmd("secammo","block"); register_clcmd("vest","block"); register_clcmd("vesthelm","block"); register_clcmd("nvgs","block"); } public block(id) { if(Active) { client_print(id,print_center,"Nie tym razem"); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public setWeapons() { new ent=-1; do { ent=engfunc(EngFunc_FindEntityByString, ent,"classname", "armoury_entity"); if(pev_valid( ent )) { set_pev(ent, pev_solid, (Active)?SOLID_NOT:1); fm_set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,(Active)?0:255); } } while(ent); } play(id,const sound[]) { new end=strlen(sound)-4; if(containi(sound,".mp3") == end && end>0) client_cmd(id,"mp3 play sound/%s",sound); else if(containi(sound,".wav") == end && end>0) client_cmd(id, "spk sound/%s",sound); else client_cmd(id, "speak %s",sound); }
Myślę że rozumiecie o co Mi się rozchodzi
DK
06.09.2009
cos nie kumam chcesz po tym całym restarcie jescze 3 resy były ?? BO to co tam wyzej napisałes to w necie mozna znależć
Zapisujesz jako restart.cfg np i odpalasz komenda amx_cfg restart.cfg
alias "wait5" "wait; wait; wait; wait; wait" alias "wait10" "wait5; wait5" alias "wait110" "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10" alias "rr1" "sv_restartround 1" say [----Fight after 3 restarts----] ;wait110 say [-----#1-----] say say rr1 wait110 wait110 say [-----#2-----] say say rr1 wait110 wait110 say [-----#3-----] say say sv_restartround 2 wait110 wait110 say [LIVE--------] ;wait5 say [-LIVE-------] ;wait5 say [--LIVE------] ;wait5 say [---LIVE-----] ;wait5 say [----LIVE----] ;wait5 say [-----LIVE---] ;wait5 say [------LIVE--] ;wait5 say [-------LIVE-] ;wait5 say [--------LIVE] ;wait5 say [E--------LIV] ;wait5 say [VE--------LI] ;wait5 say [IVE--------L] ;wait5 say [LIVE--------] ;wait5 say [-LIVE-------] ;wait5 say [--LIVE------] ;wait5 say [---LIVE-----] ;wait5 say [----LIVE----] ;wait5 say [-----LIVE---] ;wait5 say [------LIVE--] ;wait5 say [-------LIVE-] ;wait5 say [--------LIVE] ;wait5 say [E--------LIV] ;wait5 say [VE--------LI] ;wait5 say [IVE--------L] ;wait5 say [LIVE--------] ;wait5 say [-LIVE-------] ;wait5 say [--LIVE------] ;wait5 say [---LIVE-----] ;wait5 say [---HF&GL---] ;wait5 say [-----Go-----] ;wait5
Zapisujesz jako restart.cfg np i odpalasz komenda amx_cfg restart.cfg
Misiaczek ;c
06.09.2009
dudix, wiem jak je odpalic tylko ja to chce żeby było w pluginie w sumie będa 4 restarty , a nie chce exec 3rr.cfg bo na kij odwołanie do czegoś co można do pluginu dodać??? :PP
Mochi
06.09.2009
Jak dla mnie to może być jeden wielki lag
ale jest
ale jest
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #define PLUGIN "Rozgrzewka" #define VERSION "1.2.2" #define AUTHOR "R3X" new const gszMusic[]="mis/muzyka_restart.mp3"; new const Jeden[]="mis/1.mp3"; new const Dwa[]="mis/2.mp3"; new const Trzy[]="mis/3.mp3"; new const gszPausePlugins[][]= { "alt_end_round_sounds.amxx" }; new const giColor[3]={0, 200,200}; #define MAX_PLAYERS 32 #define SPAWN_TASKID 9999 #define TASK_EQUIP 99999 #define RESTART_TASKID 123 #define ACTIVE_TASKID 124 new bool:Active=false; new bool:gbPlay[33]; new Float:fPosition[2]; new g_cvarRTime; new g_cvarFreeze; new g_cvarTimerX,g_cvarTimerY, g_cvarDelay, g_cvarSpawnDelay; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("TextMsg", "Game_Restart", "a", "2Game_C"); register_event("DeathMsg","onDeath","a"); register_event("CurWeapon","eventCurWeapon","be","1=0", "2!0"); RegisterHam(Ham_Spawn, "player", "fwSpawn",1); register_forward(FM_SetModel, "fwSetModel",1); register_event("HLTV", "setWeapons", "a", "1=0", "2=0"); g_cvarRTime=register_cvar("restart_time","60",0,60.0); g_cvarTimerX=register_cvar("restart_timer_pozx","0.01",0,0.01); g_cvarTimerY=register_cvar("restart_timer_pozy","0.86",0,0.86); g_cvarDelay=register_cvar("restart_weapondelay","1.0",0,1.0); g_cvarSpawnDelay=register_cvar("restart_spawndelay","2.0",0,2.0); g_cvarFreeze=get_cvar_pointer("mp_freezetime"); blockBuy(); } public plugin_precache() { precache_sound(gszMusic); precache_sound(Jeden); precache_sound(Dwa); precache_sound(Trzy); } public Game_Restart() { if(Active) { remove_task(RESTART_TASKID); return; } Active=true; new iRTime=get_pcvar_num(g_cvarRTime)+get_pcvar_num(g_cvarFreeze)+1; for(new i=1;i<33;i++) gbPlay[i]=true; fPosition[0]=get_pcvar_float(g_cvarTimerX); fPosition[1]=get_pcvar_float(g_cvarTimerY); new param[1]; param[0]=iRTime; set_task(1.0,"CountDown",RESTART_TASKID,param,1); for(new i=0;i<sizeof gszPausePlugins;i++) pause("ac",gszPausePlugins[i]); } public CountDown(param[1]) { new iNow=param[0]--; switch(iNow){ case 0: { client_print(0,print_console,"-=[ Fight after 3 restarts ]=-") server_cmd("sv_restartround 1"); client_print(0,print_chat,"-=[ #1 ]=-") set_task(3.0,"restart") } case 1: { //client_cmd(0,"speak one"); client_cmd(0,"mp3 play sound/%s",Jeden); } case 2: { //client_cmd(0,"speak two"); client_cmd(0,"mp3 play sound/%s",Dwa); } case 3: { //client_cmd(0,"speak three"); client_cmd(0,"mp3 play sound/%s",Trzy); } } if(iNow>=1) set_task(1.0,"CountDown",RESTART_TASKID,param,1); new fx=0; if(iNow<=5) { fx=1; } set_hudmessage(giColor[0], giColor[1], giColor[2], fPosition[0], fPosition[1], fx, 6.0, 1.0) show_hudmessage(0, "Czas rozgrzewki^n%2d:%02d^nHL & GF",iNow/60,iNow%60); } public restart() { server_cmd("sv_restartround 1"); client_print(0,print_chat,"-=[ #2 ]=-") set_task(2.0,"restart2") } public restart2() { client_print(0,print_chat,"-=[ #3 ]=-") server_cmd("sv_restartround 1"); set_task(2.0,"napis") clearRespawns(); new param[1]; param[0]=0; set_task(1.0,"Activation",ACTIVE_TASKID,param,1); for(new i=0;i<sizeof gszPausePlugins;i++) unpause("ac",gszPausePlugins[i]); } public napis() { client_print(0,print_chat,"-=[LIVE--------]=-") client_print(0,print_chat,"-=[-LIVE-------]=-") client_print(0,print_chat,"-=[--LIVE------]=-") client_print(0,print_chat,"-=[---LIVE-----]=-") client_print(0,print_chat,"-=[----LIVE----]=-") client_print(0,print_chat,"-=[-----LIVE---]=-") client_print(0,print_chat,"-=[------LIVE--]=-") client_print(0,print_chat,"-=[-------LIVE-]=-") client_print(0,print_chat,"-=[--------LIVE]=-") client_print(0,print_chat,"-=[E--------LIV]=-") client_print(0,print_chat,"-=[VE--------LI]=-") client_print(0,print_chat,"-=[IVE--------L]=-") client_print(0,print_chat,"-=[LIVE--------]=-") client_print(0,print_chat,"-=[-LIVE-------]=-") client_print(0,print_chat,"-=[--LIVE------]=-") client_print(0,print_chat,"-=[---LIVE-----]=-") client_print(0,print_chat,"-=[----LIVE----]=-") client_print(0,print_chat,"-=[-----LIVE---]=-") client_print(0,print_chat,"-=[------LIVE--]=-") client_print(0,print_chat,"-=[-------LIVE-]=-") client_print(0,print_chat,"-=[--------LIVE]=-") client_print(0,print_chat,"-=[E--------LIV]=-") client_print(0,print_chat,"-=[VE--------LI]=-") client_print(0,print_chat,"-=[IVE--------L]=-") client_print(0,print_chat,"-=[LIVE--------]=-") client_print(0,print_chat,"-=[-LIVE-------]=-") client_print(0,print_chat,"-=[--LIVE------]=-") client_print(0,print_chat,"-=[---LIVE-----]=-") client_print(0,print_chat,"-=[----LIVE----]=-") client_print(0,print_chat,"-=[---HF&GL---]=-") client_print(0,print_chat,"-=[-----Go-----]=-") client_print(0,print_chat,"-=[-----Go-----]=-") } public Activation(param[1]) { Active=(param[0]==0)?false:true; } public onDeath() { new vid=read_data(2); if(Active) set_task(get_pcvar_float(g_cvarSpawnDelay),"respawn",SPAWN_TASKID+vid); return PLUGIN_CONTINUE; } public fwSpawn(id) { if(Active && is_user_alive(id)) { if(gbPlay[id]) { play(id, gszMusic); gbPlay[id]=false; } if(task_exists(TASK_EQUIP+id)) remove_task(TASK_EQUIP+id); set_task(0.2, "taskEquip", TASK_EQUIP+id); } } public eventCurWeapon(id) { if(Active) { if(task_exists(TASK_EQUIP+id)) remove_task(TASK_EQUIP+id); set_task(0.5, "taskEquip", TASK_EQUIP+id); } } public taskEquip(id) { id-=TASK_EQUIP; if(Active && is_user_alive(id)) { fm_strip_user_weapons(id); fm_give_item(id, "weapon_hegrenade"); } } public fwSetModel(ent, szModel[]) { if(Active) { if(equal(szModel[7], "w_hegrenade.mdl")) set_task(get_pcvar_float(g_cvarDelay), "taskEquip", TASK_EQUIP+pev(ent,pev_owner)); else { static szClass[32]; pev(ent, pev_classname,szClass ,31); if(equal(szClass, "weaponbox") || contain(szClass, "weapon_")==0 || contain(szClass, "item_")==0 ) { set_pev(ent, pev_solid, SOLID_NOT); fm_set_rendering(ent, _, _,_,_,kRenderTransAlpha,0); } } } } public respawn(task_id) { ExecuteHamB(Ham_CS_RoundRespawn,task_id-SPAWN_TASKID); } public clearRespawns() { for(new i=1;i<=MAX_PLAYERS;i++) { if(task_exists(SPAWN_TASKID+i)) remove_task(SPAWN_TASKID+i); if(task_exists(TASK_EQUIP+i)) remove_task(TASK_EQUIP+i); } } public blockBuy() { register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("p228","block"); register_clcmd("228compact","block"); register_clcmd("shield","block"); register_clcmd("scout","block"); register_clcmd("hegren","block"); register_clcmd("xm1014","block"); register_clcmd("autoshotgun","block"); register_clcmd("mac10","block"); register_clcmd("aug","block"); register_clcmd("bullpup","block"); register_clcmd("sgren","block"); register_clcmd("elites","block"); register_clcmd("fn57","block"); register_clcmd("fiveseven","block"); register_clcmd("ump45","block"); register_clcmd("sg550","block"); register_clcmd("krieg550","block"); register_clcmd("galil","block"); register_clcmd("defender","block"); register_clcmd("famas","block"); register_clcmd("clarion","block"); register_clcmd("usp","block"); register_clcmd("km45","block"); register_clcmd("glock","block"); register_clcmd("9x19mm","block"); register_clcmd("awp","block"); register_clcmd("magnum","block"); register_clcmd("mp5","block"); register_clcmd("smg","block"); register_clcmd("m249","block"); register_clcmd("m3","block"); register_clcmd("12gauge","block"); register_clcmd("m4a1","block"); register_clcmd("tmp","block"); register_clcmd("mp","block"); register_clcmd("g3sg1","block"); register_clcmd("d3au1","block"); register_clcmd("flash","block"); register_clcmd("deagle","block"); register_clcmd("nighthawk","block"); register_clcmd("sg552","block"); register_clcmd("krieg552","block"); register_clcmd("ak47","block"); register_clcmd("cv47","block"); register_clcmd("p90","block"); register_clcmd("c90","block"); register_clcmd("primammo","block"); register_clcmd("secammo","block"); register_clcmd("vest","block"); register_clcmd("vesthelm","block"); register_clcmd("nvgs","block"); } public block(id) { if(Active) { client_print(id,print_center,"Nie tym razem"); return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public setWeapons() { new ent=-1; do { ent=engfunc(EngFunc_FindEntityByString, ent,"classname", "armoury_entity"); if(pev_valid( ent )) { set_pev(ent, pev_solid, (Active)?SOLID_NOT:1); fm_set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,(Active)?0:255); } } while(ent); } play(id,const sound[]) { new end=strlen(sound)-4; if(containi(sound,".mp3") == end && end>0) client_cmd(id,"mp3 play sound/%s",sound); else if(containi(sound,".wav") == end && end>0) client_cmd(id, "spk sound/%s",sound); else client_cmd(id, "speak %s",sound); }
Dudix
08.09.2009
Mochi, dobrze mowisz
mis robi dla mnie ten plugin wiec testowalem Twoj kod. Miedzy 3 moimi dzwiekami przy odtwarzaniu jest malutenka przerwa, ale to nie pasuje. odliczanie musi byc w jednym pliku mp3. Mowiac o lagu to jest. U mnie zawiesil sie spam w sayu. Pojawila sie tylko czesc tekstow.
mis robi dla mnie ten plugin wiec testowalem Twoj kod. Miedzy 3 moimi dzwiekami przy odtwarzaniu jest malutenka przerwa, ale to nie pasuje. odliczanie musi byc w jednym pliku mp3. Mowiac o lagu to jest. U mnie zawiesil sie spam w sayu. Pojawila sie tylko czesc tekstow.