Demot[Premium]
Int 0
Hp 20
Wytrz 10
Kond 30
Premium admin level G
1/1 z AWP 1/1 Z HE DEAGLE 3 SKOKI 25/255 NIEWIDKI PODCZAS KUCANIA
Do tego trzeba dodać 3 skoki nie mogę tego dodać.. Proszę o wrzucenie sma i amxx
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #define DMG_BULLET (1<<1) #define DMG_HEGRENADE (1<<24) new const nazwa[] = "Demot"; new const opis[] = "1/1 AWP 1/1 HE 3 Skoki 25/255 niewidki podczas kucania Deagle FB"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_AWP)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE); new const zdrowie = 20; new const kondycja = 40; new const inteligencja = 0; new const wytrzymalosc = 10; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "Xeane"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_PlayerPreThink, "fwPrethink_Niewidzialnosc", 1); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { client_print(id, print_chat, "[Demot [PREMIUM]] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); ma_klase[id] = false; } //Przy kucaniu public fwPrethink_Niewidzialnosc(id) { if(!ma_klase[id]) return; new button = get_user_button(id); if( button & IN_DUCK ) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 25); } else { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_AWP && damage > 20.0) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(damagebits & DMG_HEGRENADE) { cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } } return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */