Witam, jak zmienić pozycję tego enta aby był bardziej przy ziemi ?
register_touch("CrowbarT", "worldspawn", "cr_bar_snd") [...] spawn_CrowbarT(id); [...] public cr_bar_snd(id, world) { new Float:v[3] entity_get_vector(id, EV_VEC_velocity, v) v[0] = (v[0] * 0.45) v[1] = (v[1] * 0.45) v[2] = (v[2] * 0.45) entity_set_vector(id, EV_VEC_velocity, v) return PLUGIN_CONTINUE } public spawn_CrowbarT(id) { new ent new Float:where[3] ent = create_entity("info_target") set_pev(ent, pev_classname, "CrowbarT") set_pev(ent, pev_solid, SOLID_TRIGGER) set_pev(ent, pev_movetype, MOVETYPE_BOUNCE) entity_set_model(ent, P_CrowbarT) pev(id, pev_origin, where) where[2] += 50.0; where[0] += random_float(-20.0, 20.0) where[1] += random_float(-20.0, 20.0) entity_set_origin(ent, where) where[0] = 0.0 where[2] = 0.0 where[1] = random_float(0.0, 180.0) entity_set_vector(ent, EV_VEC_angles, where) velocity_by_aim(id, 200, where) entity_set_vector(ent,EV_VEC_velocity,where) fm_set_rendering(ent,kRenderFxGlowShell,random_num(1,255),random_num(1,255),random_num(1,255),kRenderNormal,16) return PLUGIN_HANDLED }