[ROZWIĄZANE] Serwer only steam ?
SaQuaro 21.12.2014
Witam mam serwer jb wgrywalem pluginy nagle chce wbic na serwer i nie moge.... nie mma steam , w ulubionych serwerach obok mego pojawila sie jakas tarcza i jak wbijam pisze
This servers accepts only legit clients. Go and buy it right now at http://store.steampowered.com/app/10
proszę o pomoc mam na serwerze dproto i nic.. HELP !!
SaQuaro 21.12.2014
wiec tak meta list z konsoli [jest to serwer jb] i jest tez plugins jb
Akurat wgrywalem mapy jak sie to stalo czy mapa jb moze zmienic z ns/steam na only steam ?
> meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
[ 2] dproto_EF fail load dproto_i386.so v0.9.481 ini Start Never
[ 3] Fun RUN - fun_amxx_i386.so v1.8.1.3 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx_i3 v1.8.1.3 pl1 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl1 ANY ANY
[ 8] Engine RUN - engine_amxx_i386 v1.8.1.3 pl1 ANY ANY
[ 9] SQLite RUN - sqlite_amxx_i386 v1.8.1.3 pl1 ANY ANY
9 plugins, 8 running
dptoto .cfg
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7])
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 10
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix ( for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by the server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection.
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ThreatsLoggingMode
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
plugins.ini
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
win32 addons/amxmodx/dlls/amxmodx_mm.dll
linux addons/dproto/dproto_i386.so
Użytkownik SaQuaro edytował ten post 21.12.2014 17:13
Akurat wgrywalem mapy jak sie to stalo czy mapa jb moze zmienic z ns/steam na only steam ?
> meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
[ 2] dproto_EF fail load dproto_i386.so v0.9.481 ini Start Never
[ 3] Fun RUN - fun_amxx_i386.so v1.8.1.3 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx_i3 v1.8.1.3 pl1 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl1 ANY ANY
[ 8] Engine RUN - engine_amxx_i386 v1.8.1.3 pl1 ANY ANY
[ 9] SQLite RUN - sqlite_amxx_i386 v1.8.1.3 pl1 ANY ANY
9 plugins, 8 running
dptoto .cfg
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7])
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 10
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix ( for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by the server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection.
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ThreatsLoggingMode
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 2
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
plugins.ini
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
win32 addons/amxmodx/dlls/amxmodx_mm.dll
linux addons/dproto/dproto_i386.so
Użytkownik SaQuaro edytował ten post 21.12.2014 17:13
he1st
21.12.2014
[ 2] dproto_EF fail load dproto_i386.so v0.9.481 ini Start Never
Jak widać wyżej dProto nie zostało załadowane.
Możliwe przyczyny:
= Brak pliku dproto_i386.so w folderze addons/dproto
= Nie dodałeś do do addons/metamod/plugins.ini linijki:
linux addons/dproto/dproto_i386.so
=
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
win32 addons/amxmodx/dlls/amxmodx_mm.dll
linux addons/dproto/dproto_i386.so
Czemu dodajesz win32 na linux?? Jak masz linuxa to używaj linuxowych bibliotek, jak masz Windowsa to Windowsowych. jedno z drugim nie pójdzie. Albo wóz albo przewóz
Użytkownik MS.Zer0. edytował ten post 21.12.2014 17:22
SaQuaro 21.12.2014
w dproto jest plik dproto_i386.so
linijka linux addons/dproto/dproto_i386.so jest dodana
serwer dzialal lecz przestal jak wgralem pare mapek i pluginów HELP !!
ale serwer dzialal choc jest win na linux
na pukawce w hostingu w debug pisze blad MasterRequestRestart , ale serwer jest on tylko only steam !!
jesli ktos umie mi pomóc niech poda gg podam passy do ftp bo tam jest all z neta help !
Użytkownik SaQuaro edytował ten post 21.12.2014 17:28
linijka linux addons/dproto/dproto_i386.so jest dodana
serwer dzialal lecz przestal jak wgralem pare mapek i pluginów HELP !!
ale serwer dzialal choc jest win na linux
na pukawce w hostingu w debug pisze blad MasterRequestRestart , ale serwer jest on tylko only steam !!
jesli ktos umie mi pomóc niech poda gg podam passy do ftp bo tam jest all z neta help !
Użytkownik SaQuaro edytował ten post 21.12.2014 17:28
R3D BuLL
21.12.2014
Usuwaj sukcesywnie mapy oraz pluginy, ktore dodawales na serwer. Zastosuj sie do tego co napisal MS.Zer0
SaQuaro 21.12.2014
ale ms.zero zabardzo mi nic nie pomógł bo to co napisal mam pluginy juz alll usunelem a mapka chyba nie zrobi z steam / ns na only steam ?
`Sernik
21.12.2014
Najwidoczniej coś nie działało skoro windowsowe biblioteczki na tym chodziły >.>
Wgranie dproto na prawdę nie jest ciężkie. Zobacz czy ścieżka pliku się zgadza, czy jest odpowiednai wersja dproto, czy z pewnością jest pod linuxa.
Wgranie dproto na prawdę nie jest ciężkie. Zobacz czy ścieżka pliku się zgadza, czy jest odpowiednai wersja dproto, czy z pewnością jest pod linuxa.
bicek 22.12.2014
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