Dodanie funkcji by plugin działał od 3 rundy
konkretzagatka 01.09.2014
Mam problem chciałbym by cały Vip działał od 3 rudny
Lecz nie mogę z tym sobie poradzić z góry dziękuję za pomoc
********[WYCIĘTE]*********
Kod w postach (np. źródło pluginu) umieszczaj w odpowiednich tagach (code/php/spoiler itp.), a powyżej 200 linijek tylko w załączniku lub na wklejce.
Kotek21 01.09.2014
o ile sie nie myle to trzeba zmienic wszystkie if(gRound>=2){ z 2 na 3, Lecz jesli to nie pomoze to napisz co ma posiadac Vip a go przygotuje dla cb
Kod Vip'a po zmianie:
#include <amxmodx> #include <colorchat> #include <cstrike> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <stripweapons> #define IsPlayer(%1) (1<=%1<=maxPlayers) new Array:g_Array, CsArmorType:armortype, bool:g_Vip[33], gRound=0, g_Hudmsg, ioid, maxPlayers, menu, skoki[33], weapon_id; new const g_Langcmd[][]={"say /vips","say_team /vips","say /vipy","say_team /vipy"}; public plugin_init(){ register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill"); register_forward(FM_CmdStart, "CmdStartPre"); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0); register_event("DeathMsg", "DeathMsg", "a"); register_message(get_user_msgid("ScoreAttrib"), "VipStatus"); g_Array=ArrayCreate(64,32); for(new i;i<sizeof g_Langcmd;i++){ register_clcmd(g_Langcmd[i], "ShowVips"); } register_clcmd("say /vip", "ShowMotd"); g_Hudmsg=CreateHudSyncObj(); } public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); new g_Size = ArraySize(g_Array); new szName[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, szName, charsmax(szName)); if(equal(g_Name, szName)){ return 0; } } ArrayPushString(g_Array,g_Name); set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0); ShowSyncHudMsg(0, g_Hudmsg, "Vip %s wbija na serwer DD2 !",g_Name); return PLUGIN_CONTINUE; } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size = ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } public CmdStartPre(id, uc_handle){ if(g_Vip[id]){ if(is_user_alive(id)){ CmdStartPreVip(id, uc_handle); } } } public CmdStartPreVip(id, uc_handle){ new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){ --skoki[id]; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id,pev_velocity,velocity); } else if(flags & FL_ONGROUND && skoki[id]!=-1){ skoki[id] = 1; } } public event_new_round(){ ++gRound; } public GameCommencing(){ gRound=0; } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ skoki[id]=(gRound>=2?1:-1); show_vip_menu(id); if(gRound>=3){ cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 200), armortype); new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0); if(!henum && henum<1){ give_item(id, "weapon_hegrenade"); ++henum; } new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0); if(!fbnum && fbnum<2){ give_item(id, "weapon_flashbang"); ++fbnum; } cs_set_user_bpammo(id, CSW_FLASHBANG, min(2, fbnum+2)); new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0); if(!sgnum && sgnum<2){ give_item(id, "weapon_smokegrenade"); ++sgnum; } cs_set_user_bpammo(id, CSW_SMOKEGRENADE, min(2, sgnum+2)); if(get_user_team(id)==2){ give_item(id, "item_thighpack"); } } } public menu_1_handler(id){ StripWeapons(id, Secondary); give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); if(get_pdata_cbase(id, 368)==-1){ give_item(id, "weapon_ak47"); give_item(id, "ammo_762nato"); weapon_id=find_ent_by_owner(-1, "weapon_ak47", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_AK47, 90); } } public menu_2_handler(id){ StripWeapons(id, Secondary); give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); if(get_pdata_cbase(id, 368)==-1){ give_item(id, "weapon_m4a1"); give_item(id, "ammo_556nato"); weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_M4A1, 90); } } public menu_3_handler(id){ StripWeapons(id, Secondary); give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); StripWeapons(id, Primary); give_item(id, "weapon_awp"); give_item(id, "ammo_338magnum"); weapon_id=find_ent_by_owner(-1, "weapon_awp", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 10); cs_set_user_bpammo(id, CSW_AWP, 30); } public menu_4_handler(id){ StripWeapons(id, Secondary); give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); StripWeapons(id, Primary); give_item(id, "weapon_xm1014"); give_item(id, "ammo_buckshot"); weapon_id=find_ent_by_owner(-1, "weapon_xm1014", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_XM1014, 32); } public menu_6_handler(id){ StripWeapons(id, Secondary); give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); StripWeapons(id, Primary); give_item(id, "weapon_m249"); give_item(id, "ammo_556natobox"); weapon_id=find_ent_by_owner(-1, "weapon_m249", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 100); cs_set_user_bpammo(id, CSW_M249, 200); } public menu_5_handler(id){ if(get_pdata_cbase(id, 369)==-1){ give_item(id, "weapon_fiveseven"); give_item(id, "ammo_57mm"); weapon_id=find_ent_by_owner(-1, "weapon_fiveseven", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 20); cs_set_user_bpammo(id, CSW_FIVESEVEN, 100); } StripWeapons(id, Primary); give_item(id, "weapon_p90"); give_item(id, "ammo_57mm"); weapon_id=find_ent_by_owner(-1, "weapon_p90", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 50); cs_set_user_bpammo(id, CSW_P90, 100); } public plugin_cfg(){ maxPlayers=get_maxplayers(); } public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) || (ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){ if(gRound>=3){ if(random(2)<1){ damage*=(100+5)/100; } } } } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){ DeathMsgVip(killer,victim,read_data(3)); } } public DeathMsgVip(kid,vid,hs){ if(gRound>=3){ set_user_health(kid, min(get_user_health(kid)+(hs?15:10),130)); } } public show_vip_menu(id) { menu = menu_create("\rMenu Vip'a OnlyDD2:", "menu_handler"); menu_additem(menu, "\wZestaw Terrorysty", "1", 0); menu_additem(menu, "\wZestaw AntyTerrorysty", "2", 0); menu_additem(menu, "\wZestaw Snajpera", "3", 0); menu_additem(menu, "\wZestaw Rambo", "4", 0); menu_additem(menu, "\wZestaw Biegacza", "5", 0); menu_additem(menu, "\wZestaw Wariata", "6", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]){ set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } } public ShowVips(id){ new g_Name[64],g_Message[192]; new g_Size=ArraySize(g_Array); for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); add(g_Message, charsmax(g_Message), g_Name); if(i == g_Size - 1){ add(g_Message, charsmax(g_Message), "."); } else{ add(g_Message, charsmax(g_Message), ", "); } } ColorChat(id,GREEN,"^x03Vipy ^x04na ^x03serwerze: ^x04%s", g_Message); return PLUGIN_CONTINUE; } public client_infochanged(id){ if(g_Vip[id]){ new szName[64]; get_user_info(id,"name",szName,charsmax(szName)); new Name[64]; get_user_name(id,Name,charsmax(Name)); if(!equal(szName,Name)){ ArrayPushString(g_Array,szName); new g_Size=ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } } } public plugin_end(){ ArrayDestroy(g_Array); } public ShowMotd(id){ show_motd(id, "vip.txt", "Informacje o vipie"); } public menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[8], iName[64]; new zaccess, callback; menu_item_getinfo(menu, item, zaccess, data,7, iName, 64, callback); new key = str_to_num(data) switch(key) { case 1: menu_1_handler(id) case 2: menu_2_handler(id) case 3: menu_3_handler(id) case 4: menu_4_handler(id) case 5: menu_5_handler(id) case 6: menu_6_handler(id) } menu_destroy(menu); return PLUGIN_HANDLED; }
Kotek21 02.09.2014
ale ty chcesz aby cały vip tj wszystkie jego funkcje działały od 3 rundy czy tylko menu broni?
Użytkownik Kotek21 edytował ten post 02.09.2014 15:16
konkretzagatka 02.09.2014
Wszystkie funkcje..
W tej chwili jak i w tej przesłanej przez Ciebie działają od 1 rudny :C
Wielkie Jol 04.09.2014
public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ client_authorized_vip(id); } }
W tej funkcji dodaj sprawdzanie, która jest runda i w evencie nowej rundy sprawdzaj, czy jest już trzecia runda, jeżeli tak, po pętli sprawdzaj, kto ma daną flagę, ten kto ma, wywołaj na nim funkcję
client_authorized_vip(id);
Albo skorzytaj tylko ze zmiennej g_vip[id], dającej graczowi vipa
MyShoT4YoU 11.10.2014
Proszę powinno działać.
}
Użytkownik MyShoT4YoU edytował ten post 11.10.2014 18:33
Kawon 12.10.2014
Ten temat został przeniesiony z forum
AMX Mod X → Pytania dotyczące pluginów
do
Scripting AMXX → Pluginy
konkretzagatka 18.10.2014
dzięki za pomoc, ale teraz w ogóle jest kicha..
Raz działa raz nie działa.. :C