#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <hamsandwich>
new const nazwa[] = "Pancernik";
new const opis[] = "odbija losowo 1/x pocisk na runde";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FIVESEVEN)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE);
new const zdrowie = 30;
new const kondycja = 35;
new const inteligencja = 5;
new const wytrzymalosc = 15;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Miusk");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[this] || random_num(1, wartosc_perku[this]) != 1)
return HAM_IGNORED;
cod_inflict_damage(this, idattacker, damage, 0.0, idinflictor, damagebits);
return HAM_SUPERCEDE;
}