Otóż mam problem z tą klasą,nie chce się skompilowac c co jest nie tak ?
Cytat
#include <amxmodx>
#include <amxmisc>#include <codmod>#include <engine>#include <hamsandwich>#include <fakemeta>#include <xs>new const nazwa[] = "Ninja(60lvl)";new const opis[] = "Posiada 95% niewidke na nożu,400 gravitki, 4 skoki, atak z dystansu.";new const bronie = 0;new const zdrowie = 0;new const kondycja = 25;new const inteligencja = 0;new const wytrzymalosc = 0;new bool:ma_klase[33];g_knatt[33];new skoki[33];public plugin_init(){register_plugin(nazwa, "1.0", "amxx.pl");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);register_forward(FM_CmdStart, "fwCmdStart_MultiJump");register_forward(FM_TraceLine, "fw_TraceLine");register_forward(FM_TraceHull, "fw_TraceHull");}public cod_class_enabled(id){new dostepna = 60; //Od którego poziomu ma być klasanew level = cod_get_user_level(id);if(level < dostepna){client_print(id, print_chat, "[%s]Klasa dostepna od %i poziomu.", nazwa, dostepna) //Informacja jeśli ktoś wybierze klasę a nie ma wybranego poziomu wbitegoreturn COD_STOP;}entity_set_float(id, EV_FL_gravity, 400.0/800.0);ma_klase[id] = true;}public cod_class_disabled(id){set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);entity_set_float(id, EV_FL_gravity, 1.0);ma_klase[id] = false;g_knatt[id] = 0}public eventKnife_Niewidzialnosc(id){if(!ma_klase[id])return;if( read_data(2) == CSW_KNIFE ){set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10);}else{set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);}}public fwSpawn_Grawitacja(id){if(ma_klase[id])entity_set_float(id, EV_FL_gravity, 400.0/800.0);}public fwCmdStart_MultiJump(id, uc_handle){if(!is_user_alive(id) || !ma_klase[id])return FMRES_IGNORED;new flags = pev(id, pev_flags);if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]){skoki[id]--;new Float:velocity[3];pev(id, pev_velocity,velocity);velocity[2] = random_float(265.0,285.0);set_pev(id, pev_velocity,velocity);}else if(flags & FL_ONGROUND)skoki[id] = 3;return FMRES_IGNORED;}public fw_TraceLine(Float:vecStart[3], Float:vecEnd[3], conditions, id, ptr){if(!is_user_connected(id)) return FMRES_IGNORED;if (!ma_klase[id]) return FMRES_IGNORED;static Float:flFraction, wead_id;wead_id = get_user_weapon(id);if (wead_id != CSW_KNIFE) return FMRES_IGNORED;static Float:vecAngles[3], Float:vecForward[3], attack_mod, Float:Distance;pev(id, pev_v_angle, vecAngles);engfunc(EngFunc_MakeVectors, vecAngles);global_get(glb_v_forward, vecForward);attack_mod = floatround((vecStart[0]-vecEnd[0])/vecForward[0]);if (attack_mod == -48) Distance = 500+(cod_get_user_intelligence(id)*5.0)else if (attack_mod == -32) Distance = 500+(cod_get_user_intelligence(id)*5.0)else{g_knatt[id] = 0;return FMRES_IGNORED;}if (Distance == 0) return FMRES_IGNORED;if ((attack_mod == -48 && Distance < 48.0) || (attack_mod == -32 && Distance < 32.0))g_knatt[id] = 2;else g_knatt[id] = 1;get_tr2(ptr, TR_flFraction, flFraction);if ((g_knatt[id] == 1 && flFraction >= 1.0) || g_knatt[id] == 2){xs_vec_mul_scalar(vecForward, Distance, vecForward);xs_vec_add(vecStart, vecForward, vecEnd);engfunc(EngFunc_TraceLine, vecStart, vecEnd, conditions, id, ptr);return FMRES_SUPERCEDE;}else g_knatt[id] = 0;return FMRES_SUPERCEDE;}public fw_TraceHull(Float:vecStart[3], Float:vecEnd[3], conditions, hull, id, ptr){if (!ma_klase[id]) return FMRES_IGNORED;if (g_knatt[id]){if (g_knatt[id] == 1) return FMRES_IGNORED;else return FMRES_SUPERCEDE;}return FMRES_IGNORED;}