Prośba o dodanie umiejętności do klas.
Najlepsza odpowiedź DealeR^^ 19.07.2014 18:52
Dzięki Panowie.
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DealeR^^
19.07.2014
Siema, jeśli ktoś potrafi to proszę o dodanie do klasy Grenadier 1/2 tych dodatkowych obrażeń (one już są dodane ale są tak jakby 1/1 a chce 1/2) i do klasy terrorysta odporność na miny, z góry dziękuję.
#include <amxmodx> #include <codmod> #include <hamsandwich> #define DMG_HEGRENADE (1<<24) #define DMG_BULLET (1<<1) new const nazwa[] = "Grenadier"; new const opis[] = "Posiada 2 HE 1/3 z nich, 1/2 na zadanie dodatkowych obrazen z TMP 500 + (20 prc. z int.)"; new const bronie = 1<<CSW_TMP | 1<<CSW_USP | 1<<CSW_HEGRENADE | 1<<CSW_HEGRENADE; new const zdrowie = 1000; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new ma_klase[33]; public plugin_init() { cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE && random_num(1, 3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_TMP && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 500.0, 0.2, idinflictor, damagebits); return HAM_IGNORED; }
#include <amxmodx> #include <codmod> #include <engine> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Terrorysta"; new const opis[] = "Jest odporny na miny, posiada rakiete, 1/8 z GLOCK18."; new const bronie = 1<<CSW_SG552 | 1<<CSW_GLOCK18; new const zdrowie = 1000; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new ma_klase[33]; new ilosc_rakiet_gracza[33]; new sprite_blast; new poprzednia_rakieta_gracza[33]; public plugin_init() { cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_plugin(nazwa, "1.0", "autor"); register_touch("rocket", "*" , "DotykRakiety"); register_event("ResetHUD", "ResetHUD", "abe"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public cod_class_enabled(id) { ilosc_rakiet_gracza[id] = 1; ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_GLOCK18 && damagebits & DMG_BULLET && random_num(1, 8) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); return PLUGIN_CONTINUE; } if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); return PLUGIN_CONTINUE; } if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } return PLUGIN_CONTINUE; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 20.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public ResetHUD(id) ilosc_rakiet_gracza[id] = 1; public client_disconnect(id) { new ent = find_ent_by_class(0, "rocket"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "rocket"); } }
DealeR^^
19.07.2014
Dzięki, jeszcze tylko grenadier.
Użytkownik DealeR^^ edytował ten post 19.07.2014 11:41
kakus002 19.07.2014
takie coś "1<<CSW_HEGRENADE | 1<<CSW_HEGRENADE;" nie da Ci dwóch granatów.
Zamień cały pubilic "TakeDamage" na to:
Zamień cały pubilic "TakeDamage" na to:
public TakeDamage(id, ent, attacker, Float:damage, damagebits) { if(!is_user_alive(id) || !is_user_connected(attacker) || !ma_klase[attacker] || get_user_team(id) == get_user_team(attacker)) return HAM_IGNORED if(damagebits & DMG_BULLET && ent == attacker && get_user_weapon(attacker) == CSW_TMP && !random(2)) { SetHamParamFloat(4,damage+500.0+float(cod_get_user_intelligence(attacker,1,1,1))*0.2) return HAM_HANDLED } else if(damagebits & DMG_HEGRENADE && ent != attacker && !random(3)) KillPlayer(id,ent,attacker,CSW_HEGRENADE,HIT_GENERIC,0,DMG_HEGRENADE) return HAM_IGNORED } KillPlayer(id,inflictor,attacker,weapon,body,shouldgib,damagebits) { if(weapon > 30 || !is_user_alive(id) || !is_user_connected(attacker)) return const GrenadeWeapon = 1<<CSW_HEGRENADE | 1<<CSW_C4 | 1<<CSW_SMOKEGRENADE | 1<<CSW_FLASHBANG const m_LastHitGroup = 75 const m_bitsDamageType = 76 const m_fHasTakenHighDamage = 107 static DeathMsgId new msgblock,weaponname[32],effect if (!DeathMsgId) DeathMsgId = get_user_msgid("DeathMsg") set_pdata_int(id,m_LastHitGroup,body,5) set_pdata_int(id,m_bitsDamageType,damagebits,5) set_pdata_int(id,m_fHasTakenHighDamage,1,5) set_pev(id,pev_dmg_inflictor,inflictor) msgblock = get_msg_block(DeathMsgId) set_msg_block(DeathMsgId, BLOCK_SET) ExecuteHamB(Ham_Killed,id,attacker,shouldgib) set_msg_block(DeathMsgId, msgblock) effect = pev(id,pev_effects) if(effect & 128) set_pev(id,pev_effects,effect-128) new len if(get_weaponname(weapon,weaponname,31)) { if(~GrenadeWeapon & 1<<weapon) len = 7 else weaponname = "grenade" } else if(weapon == 2) weaponname = "tracktrain" else weaponname = "world" emessage_begin(MSG_ALL, DeathMsgId) ewrite_byte(attacker) ewrite_byte(id) ewrite_byte(body == HIT_HEAD ? 1:0) ewrite_string(weaponname[len]) emessage_end() }