[Problem] Komplikacją klasy
KinderWEB 02.07.2014
Więc piszę temat gdyż zrobiłem klasę wszystko dobrze i gites na 100% lecz nie chce się skąplikować ;( pomocy i mówcie jaki błąd zrobiłem ;( !
#include <amxmodx>
#include <amxmisc>#include <codmod>#include <fakemeta>#include <fun>#include <cstrike>#define DMG_BULLET (1<<1)new const nazwa[] = "[FreePremium]Counter";new const opis[] = "Posiada : M4A1 + 15 dmg oraz AWP , ma 4 skoki , zestaw do rozbrajania + all granaty";new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_AWP)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG);new const zdrowie = 10;new const kondycja = 30;new const inteligencja = 10;new const wytrzymalosc = 40;new skoki[33];new ma_klase[33];public plugin_init(){register_plugin(nazwa, "1.0", "TerroR");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);register_forward(FM_CmdStart, "fwCmdStart_MultiJump");RegisterHam(Ham_TakeDamage, "player", "TakeDamage");}public cod_class_enabled(id){give_item(id, "weapon_hegrenade");give_item(id, "weapon_flashbang");give_item(id, "weapon_flashbang");give_item(id, "weapon_smokegrenade");cs_set_user_defuse(id, 1);ma_klase[id] = true;}public cod_class_disabled(id){ma_klase[id] = false;}public fwCmdStart_MultiJump(id, uc_handle){if(!is_user_alive(id) || !ma_klase[id])return FMRES_IGNORED;new flags = pev(id, pev_flags);if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]){skoki[id]--;new Float:velocity[3];pev(id, pev_velocity,velocity);velocity[2] = random_float(265.0,285.0);set_pev(id, pev_velocity,velocity);}else if(flags & FL_ONGROUND)skoki[id] = 4;return FMRES_IGNORED;public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){if(!is_user_connected(idattacker))return HAM_IGNORED;if(!ma_klase[idattacker])return HAM_IGNORED;if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)cod_inflict_damage(idattacker, this, 15.0, 0.2, idinflictor, damagebits);return HAM_IGNORED;}
Alelluja
09.07.2014
Proszę
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const nazwa[] = "[FreePremium]Counter ";
new const opis[] = "M4A1 + 15 dmg oraz AWP , ma 4 skoki , zestaw do rozbrajania + all granaty";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_AWP)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
new skoki[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Alelluja");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_defuse(id, 1);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;
return FMRES_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 15.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}