Prosba o dodanie skokow do 2 klas
SevSon-
12.06.2014
Siemka. Chcialbym aby te klasy mialy jeszcze dodatkowe skoki
Kapitan - 3 skoki
Worm - 2 skoki
sma Kapitan :
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) #define DMG_HE (1<<24) new bool:ma_klase[33]; new const nazwa[] = "Kapitan [P]"; new const opis[] = "Natychmiastowe zabicie z AWP oraz 1/4 HE"; new const bronie = 1<<CSW_AWP | 1<<CSW_M4A1 | 1<<CSW_HEGRENADE | 1<<CSW_DEAGLE; new const zdrowie = 25; new const kondycja = 15; new const inteligencja = 0; new const wytrzymalosc = 10; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_D)) { client_print(id, print_chat, "[%s] Nie masz uprawnien, aby uzywac tej klasy.", nazwa) return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_AWP && !random(1)) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } if(damagebits & DMG_HE && !random(4)) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
sma Worm :
#include <amxmodx> #include <codmod> #include <hamsandwich> #include <fakemeta> #include <fun> #include <cstrike> #define DMG_BULLET (1<<1) #define DMG_HEGRENADE (1<<24) new bool:ma_klase[33]; new const nazwa[] = "Worm [P]"; new const opis[] = "Brak rozrzutu w broniach"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_DEAGLE); new const zdrowie = 20; new const kondycja = 20; new const inteligencja = 20; new const wytrzymalosc = 20; public plugin_init() { register_plugin(nazwa, "1.0", "Sh4dy"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_B)) { client_print(id, print_chat, "[Worm [P]] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } give_item(id, "weapon_hegrenade"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_HEGRENADE && random_num(1,3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Z gory dzięki
Pomager'ek 13.06.2014
Tak na przyszłość jak byś nie umiał
dodajesz Biblioteki:
#include <fakemeta>
Zmienne:
new skoki[33];
new ma_klase[33];
Rejestrujemy:
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
Dodajemy publiki cod_class_enabled/disabled, jesli ich nie masz:
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
I na koncu sma:
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;///Tu zmieniamy ilosc skokow
return FMRES_IGNORED;
}
Edited by Pomager'ek, 13.06.2014 16:26.
SevSon-
15.06.2014
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
codclass_KapitanPP.sma(27) : warning 217: loose indentation
codclass_KapitanPP.sma(27) : error 017: undefined symbol "register_forward"
codclass_KapitanPP.sma(27) : warning 215: expression has no effect
codclass_KapitanPP.sma(27) : error 001: expected token: ";", but found ")"
codclass_KapitanPP.sma(27) : error 029: invalid expression, assumed zero
codclass_KapitanPP.sma(27) : fatal error 107: too many error messages on one line
Compilation aborted.
4 Errors.
Errory przy kompilacji